Don't Look Under the Internet

DLUTI 125 - Super Mario 64 Classified

October 09, 2023 Season 1 Episode 125
DLUTI 125 - Super Mario 64 Classified
Don't Look Under the Internet
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Don't Look Under the Internet
DLUTI 125 - Super Mario 64 Classified
Oct 09, 2023 Season 1 Episode 125

WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. Every copy of Super Mario 64 is personalized.

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Inquiries: dlutipod@gmail.com

Don't Look Under The Internet
PO BOX 6437
Aurora IL 60598

Show Notes Transcript Chapter Markers

WAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. Every copy of Super Mario 64 is personalized.

Support the Show.

Starting your own podcast? Use this link to receive a $20 Amazon gift card when you sign up for a paid account with Buzzsprout!
https://www.buzzsprout.com/?referrer_id=1671664

Linktree
Buy us a beer!
Join us in Discord!
DLUTI.com
Unplanned Podnancy
Undefined Graphics (Photography & Graphic Design)
Ghoulish Mortals

Inquiries: dlutipod@gmail.com

Don't Look Under The Internet
PO BOX 6437
Aurora IL 60598

Speaker 2:

Don't look under the internet.

Speaker 3:

I would like to start this episode off with a fun joke boys, oh God.

Speaker 4:

So that is the worst string of words I've ever heard in my life.

Speaker 3:

So I went to the chiropractor the other day and because my back was hurting and the chiropractor went up to me and was like all right, so what seems to be going on? I'm like, you know, I think I tweaked my back the other day. I need a little bit of help with this. Okay, go ahead and lie here. So I approached the bench like a court and that's when I started just basically unraveling everything. I told them all about how difficult it is to put on a happy face and how, every single time I go out into the world, I introduce myself as a whole new person, just because it's the only way for me to feel excitement anymore.

Speaker 3:

I often tell people that I am a single man, but I'll keep the ring on in order to cause confusion. I will often often say one thing to my supervisors and management at work and I will not keep up on that end of the bargain. And the chiropractor he goes up to me. He's like why are you telling me all this? And I'm like I'm not done yet. I'm not done yet.

Speaker 3:

And I keep going at him and I'm like you know, the worst part about everything is, you know, I came here off of a whim, you know, I just felt like it. I just came, felt like coming through the door. My back doesn't even hurt. And the doctor was like, wait what? I was like, yeah, my back is fine. And the chiropractor stood there in awe. He wasn't quite sure why I was doing the things that I was doing, why I was where I was in that certain time. And he finally asked me and he said why are you telling me all these terrible things? And that's what I said to him. Well, you told me to lie here, so I figured I would. Now, can you actually fix my back? Because that was real, what the fuck.

Speaker 4:

I as soon as you said the lie thing I.

Speaker 5:

I'm going. How do you kick a member out? Of the podcast.

Speaker 3:

So we have a whole fourth wall Subscriptions that I want to shout out. We have Kosh Jalobnack, kosh Jalobnack, kosh Jalobnack, if you keep saying it, it won't make more sense.

Speaker 5:

We also. I'd say good name, we can't even read it. That's true.

Speaker 3:

That's right, keep it up.

Speaker 4:

If, if your name evokes zero emotions in me. Good name, very good name.

Speaker 5:

We also have that's your real name too Great name.

Speaker 3:

Yeah, mishkin Mortis, mishkin Mortis. We also have a few patrons for me to shout out. We have candy. Hey, just candy. Yes, just candy. How do we feel about that?

Speaker 4:

one, I think candy's candy man, I can't really slide it. Two out of ten.

Speaker 3:

It is the season Two out of ten. And then we also have dark fire, jacob.

Speaker 1:

Very edgy, that's like a my space.

Speaker 3:

If there's one thing, oh. That concludes the house. On to the next section of the podcast. We're talking about Super Mario 64. Declassify.

Speaker 4:

No, classify, not declassify.

Speaker 3:

It's not Ned's survival guide. This is the game. It's classified Like a document from the government, the IRS.

Speaker 4:

It's classified, this is directly from the IRS. Yes, it's weird that the IRS would put out a piece of media like this.

Speaker 3:

Yes, so, boys, boys, this right here is the type of shit that I love.

Speaker 4:

Oh, I know, this is the things.

Speaker 3:

This is why I do the show is for these type of things. It's an animal core, but most importantly, I know it's not news analog.

Speaker 5:

That's not news analog, or it's not a local 58.

Speaker 3:

I love, I love me. We'll say we can.

Speaker 4:

Yeah, we, I don't think we can for this one, because a lot of the analog horror I guess Matt and I would say gripes that we have with analog horror don't really exist in this one, so this is a good one.

Speaker 3:

Yeah, not only is a good one, but I just. I'm a sucker for the haunted video game.

Speaker 4:

Oh, you love that shit, man Theme.

Speaker 3:

Yeah, I love that. Ben drowned this one.

Speaker 1:

Yeah, name another I love it, a bunch of other ones. I'm sure there's a.

Speaker 5:

I'm sure there's a sonic one out there. Oh, there is.

Speaker 3:

There's a sonicexe.

Speaker 4:

No, sonic exe needle mouse. Yeah, there's a couple of different ones, yeah.

Speaker 1:

Blue mouse.

Speaker 4:

So, boomie the cat.

Speaker 3:

So I found this one and kind of let Jason take the the helm on making the topic for it, because I'm bad at making topics and Jason is much better at that than I think the word you're looking for is outline. Outline. Yes, thank you so, but I just kind of like Jason actually made this whole.

Speaker 5:

Thing.

Speaker 4:

Yeah, I made the. I am green yeah.

Speaker 3:

I don't remember how I came across this, but I was just going through the YouTube. You know the YouTube rabbit hole that Updo you watch the positions do?

Speaker 5:

Do you watch all those iceberg videos? No, oh well. Well, that's how. That's how I knew about this. Yeah, there's a nevermind.

Speaker 4:

There's actually a pretty well known iceberg video that introduces introduced a lot of people to this, at least the concept of this.

Speaker 3:

Yeah, yeah, yeah, I know what they are. I know the concept. I just haven't watched one.

Speaker 4:

That's kind of actually. So that's actually where this one starts. There was a picture of an iceberg and there was something from this one that was mentioned in that and I we're going to we're going to hold on to that a little bit later because it actually makes a little bit more sense to explain this at the very end. But just know, you see this, essentially you saw this iceberg chart that was all of like the Super Mario 64 conspiracies or secrets or basically it went over like the very surface level stuff that everybody knew about, and then as you go down it goes through more and more things of esotericism and specialized knowledge and stuff. But that's kind of what introduced the world to this and what, what are we talking about again, mike?

Speaker 3:

Super Mario 64 classified, nailed it. Super named Greenio Just look at Greenio, you'll find them as well. Kind of upsetting because this started really popular. Like the first episode has like two, two and a half million views, yeah, and the next one it's like and about 200,000. And then it's like about 150,000. It just kind of stayed around that frame, which is disappointing because it shows how people like if you're making an analog whore, like you got to really blow it out of the water, otherwise you just keep that same momentum, otherwise you just drop in the views, which I think is unfair, because this one is fun, I enjoyed it. So you want me to start it off, boys?

Speaker 4:

I would love you to we kind of have a decent idea of what this do we have an idea of what this is Like. What are we getting into right now?

Speaker 3:

They make it pretty clear on paper. It's obviously some sort of weird version of Mario 64. And you'll notice, I'm on brand with Nintendo with all of my Nintendo products, and by Nintendo I forgot about that I mean my Crash Bandicoot and my PlayStation one. Very Nintendo of me why was that?

Speaker 5:

Why was?

Speaker 3:

that what you sound so much better.

Speaker 4:

Yeah, I cleared my throat. You get that. Yeah, that would do that sometimes. That's so much better.

Speaker 3:

So I'll start it off. We'll just kind of go back a little bit. Essentially, what happens here is we get the first video and it is titled 53097, sort of like. It is a date May 30th 1997. We open up to this glitchy version of the big Mario head and Mario 64 where he's like you send me and you can like pull on this fucking dumb nose and shit, and this looks like it's a VHS recording of someone playing the game, like they're recording a CRTV of someone playing Mario 64 off of just an old, shitty VHS tape.

Speaker 4:

And this is like, or someone's like recording their shitty CRT monitor with that to shitty camcorder from the 90s.

Speaker 3:

That's what I, yeah, yeah. But you can tell off the bat that this is a pretty glitchy copy of Mario 64. It opens right up after you see Mario's head to a hex code and when you decipher it it says something along the lines of every copy. And then you also hear this Japanese narrator that says something along the lines of the fun of Nintendo will be this year and it's kind of. You can partly understand them. It's kind of broken up because the audio is so shit in these old ass games. But then the game cuts and we are now in front of Bowser's staircase, like in the game. For those of you that don't have it, play the game like me, I mean, I understand.

Speaker 4:

I'm sorry. Okay, actually hold on before we go any further. Out of the four of us here, have we all played through, at least like I don't know?

Speaker 5:

four or five hours of Mario 64. Maybe does my video game of Mario 64 right here.

Speaker 4:

I don't know. I have so many steam games that I've never opened or installed.

Speaker 5:

It's different to have a physical Nintendo 64 game than a steam game.

Speaker 2:

So, mike have you got this one legit, never has plastic wrap on it that I've never open.

Speaker 5:

We'll see. Now. That is that like a different logo? What is? It looks different than mine.

Speaker 4:

Oh, hell yeah, Hell yeah. So, mike, you said, you've never actually played Mario 64.

Speaker 3:

I've played maybe a half hour total I was.

Speaker 4:

I grew up on.

Speaker 3:

I grew up on a PlayStation. Clearly, yeah, it plays out now.

Speaker 4:

I mean, I know the switch now I've seen.

Speaker 3:

I've seen playthroughs.

Speaker 3:

I know the game, but anyway, um but for those that you don't know you know in order to get to more in order to get to Bowser you have to go up this staircase, and it leads to this, uh, this painting of Bowser. And in this game you jump through paintings to get to different levels and we start off at Bowser staircase. Um, you open up the door and the moment you do is dead silent. The music all just stops. Going up the stairs leads to this glitchy text that says turn back. And then this mad lad of a gamer decides he's going to backwards long jump all the way up the stairs, because I guess that's a cheat in, like a speedrun hack in.

Speaker 5:

It's a speedrun. Yeah, yeah, it just gets you going so much faster?

Speaker 4:

Yeah, yeah, especially upstairs.

Speaker 5:

Because you can like, you can like literally like glide upstairs doing it, that, like, if you do it the right way, you can just be like 100% of speed run, Well he does that.

Speaker 3:

Otherwise it doesn't matter. He does that and as he's doing this you get these glitchy like images of an evil looking Bowser. It's like that. It's one of the paintings it's like. When you get closer to the Bowser painting it turns into like flame Bowser. I don't know how to explain it, but you know what I'm talking about. But it's a bunch of those images on the screen and then you get this text that keeps popping up that says turn back please, and it keeps flashing on the screen. It immediately cuts and we cut to Mario on the ground and he's just straight up dead, Like he's just face down. But that's up.

Speaker 3:

That's the way I like to die. And we get another. We get this the hex code from earlier that pops up that they can't hear that.

Speaker 4:

Do you guys not hear that sound effect? Nope, never do.

Speaker 5:

Cool, you just happen to wa at the same time that we wa literally exact same time we have the Mario was the people will never hear this when the episode comes out.

Speaker 3:

So we then cut to Mario and he fell. He's like falling down and he lands right in front of Bowser, like it's the final fight against Bowser. And then Bowser goes through his little speech. He's like, oh, you'll never beat me, I got the princess. And then it goes to another text bubble and then the music again cuts away and it's just sitting in silence and the text bubble says it's time to wake up, please. And then another cut and now Mario immediately just gets like crushed in this, like trash compactor, like it's the scene from Star Wars. And we end on that same hex code from the beginning that says every copy. And that's the end of the first.

Speaker 5:

Every copy huh, it doesn't have the same effect. Every copy. They can't hear it.

Speaker 4:

I know I should have boosted the volume more. The wa, the wa. I think it does it's wa, I think it does, like it's. It's real loud over here. It is super loud, that's probably why it cuts it out.

Speaker 2:

Usually it cuts out loud noises.

Speaker 4:

Oh yeah, fuck you discord. Anyway, continue my. I'm so sorry, that's.

Speaker 3:

OK, I'll continue. So the next video is titled September 2nd 1997. And essentially, how this guy starts off is it starts off with the level select screen where the player is taking Mario to Bob-omb battlefield, and the glitches start immediately, as the player cannot select any other star quests except for one. Now again for those of you that don't know, in each level they want you to collect a certain number of stars. Yeah, and each star it's like oh, climb the highest mountain and not the highest mountain will be a star. Another one would be like kill the giant turtle and then you'll get a star for it. So she's dick.

Speaker 5:

Yeah.

Speaker 1:

So that's the very last one they actually have an attachment and 64 attachment for that one.

Speaker 4:

So it's like it's a little bit more real. It's the yes Very limited run though.

Speaker 5:

Yeah, I only find it at the lion's den Kind of like the power glove.

Speaker 1:

Anyway, Mike.

Speaker 5:

Super, super exclusive, like a hundred pieces. Oh, so correct.

Speaker 3:

So it's hard to make out what this select of the star is, that it won't let them, that it forces him to select. But I think it's just a normal star. I don't think it has any hidden text behind it. But once he selects it, another hex code pops up and if you decipher it, it says a fatal error has occurred. Please reset the game system. The title card then pops back up and it glitches the fuck out and you hear the Japanese voice say the fun of Nintendo will be this year. And it goes over and over, and over and over again to this creepy, fucked up Bowser image. The game then just randomly boots up and it starts us off in the wet, dry world, which is like a world that. Correct me if I'm wrong, because I haven't played the this level, the one with all the way.

Speaker 3:

It's one where the, the, the houses are kind of like floating in water sort of, and like you can drink water away or you can make it flood.

Speaker 4:

Every star the the water levels at like a different level. There's like these greenish water striders. There's two separate sections for the whole level. It's a very frustrating level, if I'm being honest.

Speaker 3:

But yeah any level including water in the 90s is frustrating.

Speaker 2:

Yeah, and 64 games and water level. That's just. The only good thing to come out of them is the music for water levels yes, the fucking.

Speaker 3:

Donkey. Kong yeah Underwater music under water, music at work, the soothe me when I was doing repairs. The water, the worst part, right at the time.

Speaker 5:

Yes, so frustrating.

Speaker 4:

Kelly is playing through that right now for the first time ever and I told him like look, I will be that little brother for you that looks up shit in like the guidebook and tells you what to do. And she's like are you serious? I would love to do that. So that's what we're doing.

Speaker 3:

It's fucking great. Yeah, I'll send you my issue in Nintendo Power.

Speaker 4:

Hell yeah, I'm gonna be right back to the 90s.

Speaker 3:

So after all this, and you're at what dry world? The word to help just pops up randomly on the screen just like flash in an instant and you hear what sounds like. It sounds like cutting noises or like a splashing noise. It also kind of sound like in the game when you are changing the camera angle.

Speaker 5:

it's like that it literally makes the shutter noise.

Speaker 3:

Yeah, Thank you. Yeah, so shutter noise. It kind of sounds like that, but I can't tell if that's actually what it is, because the camera is not moving. So to me it kind of sounds like someone's splashing. Because it isn't a it is a shutter noise.

Speaker 5:

So when you're when, when you're playing the game and you're trying to look like an actual direction that isn't where the camera is currently looking at, you had to like actually press a button to get it to like angle differently and that's that's what you're hearing.

Speaker 4:

If I'm being honest, when I was watching this, it made me feel like an idiot when I was playing, like the game as it came out when I was a kid, or like camera controls, because I remember specifically not using that close up third person. No, never, never.

Speaker 2:

But to watch them actually any time, watching Twitch streams, even if they're not like speed or I'm just like man.

Speaker 4:

I'm an idiot. I'm just like oh fuck, yeah, I watched you that. I was just like holy shit. Why was I fucking dickhead playing this game when I was nine?

Speaker 3:

years old. Why was I bad at games at nine years old? So after hearing the sound, Mario runs up to one of the buildings and he kicks it and the whole world glitches for a second Like everything gets fucked up.

Speaker 3:

And then the guy just kind of like the guy playing, just kind of like stops so you could tell, because Mario just kind of like sits there for a split second just like what the fuck? And then he kicks it again and the whole world just gets fucked up again and it looks kind of like a decrepit city, like a deserted, like dystopian hell desert city, what'd you call it? Indescribable, an indescribable horror. And he and then everything goes back to normal like a moment after, and so everything's back to the normal wet, dry world and you, the guy playing Mario, mario turns around the corner and this music starts to ramp up and then you see this dead Luigi sitting there and it's not the same sprite as like Mario is, it's a more. It's like, what do they do with Donkey Kong and Donkey Kong Adventure on the 64, where it's a? It's like a 3D sprite that they just kind of like stop motion and animate it to make it look more realistic. It kind of looked like that to me.

Speaker 5:

Oh, I know what you're saying. Yeah, it looked like that.

Speaker 4:

How do you like the, the Gary's Mod movies, or like the anything like an engine?

Speaker 5:

Well, if you think about like Donkey Kong Country and like the way that their sprites like actually like, look like they're like like a video of them moving, yeah, but they're not.

Speaker 2:

Yeah, there's a name for that technique and I don't know what it's called. Yeah, I forgot. Like the old Batman games and stuff too.

Speaker 3:

Yeah, I totally forgot it. But yeah, but it looks like that, Like it's a little bit more.

Speaker 2:

Is it something I don't?

Speaker 3:

know it's a little bit more detailed than what Mario looks like anyway, but once you see this dead Luigi, the screen cuts to black. We get this distorted image of a crying toddler, and up in the top left corner of the image you see this Mario slash Wario head. It's hard to tell, but it's got no eyes and a very creepy smile. I'm pretty sure it's Wario because the the mustache is more zigzaggy.

Speaker 1:

Yeah.

Speaker 3:

Yeah, the Wario head the Wario apparition. Ooh, we'll get to that later.

Speaker 2:

Most of these things are just called some description apparition.

Speaker 3:

Yeah, yeah, have any reason like this.

Speaker 1:

But like this alone.

Speaker 3:

And in other offshoot videos, Greenie-Os even using them. Yeah, Um, yeah, it's a fun time. This whole thing is fun for me. I enjoyed it thoroughly. Uh, underneath the crying kid in the picture is a bunch of uh, N64 cartridges as well. There's like four or five of them there, I think. Uh, the image glitches away and then we hear what sounds like Mario just crying out in pain, or at least I. You think it's Mario right now. I don't think it actually is, but we'll get to that another time. The last video that I'm going to cover right now, uh, this bad boy is labeled December 20th 1995. That's weird, you might think, Michael. You just covered two from the year 1997. Why are you going back to 1995? Well, go over that silly. Give us some time you silly.

Speaker 3:

What this is is. It is a commercial. Yeah, give us time, we'll say we'll get back to it, and we never will, because that's what happens every single fucking week. So, uh, this is a commercial on Cartoon Network and, uh, we're about to uh get into this show called, uh, mighty man and Yuck. And before we do that, here's a commercial for Mario 64, but not the Mario 64 that we recognize.

Speaker 3:

This one is powered by the all new Nintendo ultra 64 video game console. Oh, it's so big and oh, man, it's powerful. Oh, it's ultra, it's so strong. Ultra, it's plus, ultra. And, uh, go beyond, go beyond.

Speaker 3:

And some of the things in the game look different as well. Um, mario actually gets this power bar when he is going to ground pound some of the enemies, like the thwomps. He also dives into the ocean and instead of getting a, uh, a health meter, it just says power eight. Um you. The font is also different from what we know from the Mario font as well.

Speaker 3:

Um, the narrator then goes on to talk about all the awesome levels and abilities in this game, and then we enter a doorway and that is when the narrator says will you play the game or will it play you, which we see a very creepy Wario apparition, head just floating around in the distance. Uh, he's just kind of chilling there. So, as we see this creepy Wario head floating in the distance, we cut away to a test screen, um, saying this is only a test. This is a uh broadcast alert. The station is conducting emergency tests. Um, don't be alarmed. Yada, yada, all that stuff. And then it cuts and that's the end of the video. Ironically enough, because tomorrow is when our phones are about to explode because the tests are going to go off and they're putting the 5g into my ears.

Speaker 2:

Now, you mentioned these things but like, is this commercial or ad or whatever? Just an ad for like an early version of the game, because the Nintendo ultra 64 is what the Nintendo 64 was called in its early stages. And the differences in the interface that you pointed out, like the different font and stuff, like we talked about that earlier, how it matches with the beta versions of the game that we know so like but why would they make a commercial for a beta of a game?

Speaker 2:

I mean I think you make, I think people they make commercials for or advertisements for stuff that hasn't come out yet, all the time.

Speaker 3:

Oh, oh, oh, do they?

Speaker 4:

answer for everything.

Speaker 2:

Yeah, I mean they announced and showed footage of Starfield like three or four years ago.

Speaker 3:

Oh, do they?

Speaker 2:

I mean, I remember the Watch Dogs controversy where they like a whole fucking demo of Watch Dogs and it ended and then, like three years later, they released it and it ended up looking way worse.

Speaker 3:

Oh, they pulled a cyberpile. You mean like Starfield, then they pulled a cyberpile.

Speaker 2:

All these games have like very similar stories, but the watch dogs are really bad.

Speaker 3:

What is that red critical? Is that the the?

Speaker 1:

company that CD Projekt Red.

Speaker 2:

CD.

Speaker 3:

Projekt Red yeah, they suck, they always do that.

Speaker 2:

They make nothing finish it a lot. Cd Projekt Red was actually regarded as like one of the better developers and always releasing polished games, until Cyberpunk destroyed their reputation.

Speaker 3:

Yeah, that'll happen, but that is the first three episodes of season one. Season one.

Speaker 2:

Well, there are four more episodes of season one, so get the fuck out Whoa.

Speaker 3:

I found them. I went to.

Speaker 2:

YouTube. I clicked on the playlist and I found them. It was pretty difficult, but I pulled it off somehow. So the fourth episode in season one is called 122.96, sensing a trend here, so catchy names. Yeah, the. The tape in this video is actually like submitted by or was given to them, I guess by a different YouTuber named Mario Nova 64, and this one's a lot longer than the first three episodes. The first three episodes are like one minute and some change. This one's about five minutes long, so there's some super funky shit that goes on in this one. So it opens up with just a video of Mario running around outside the castle in the courtyard area, and there's a message on the screen though that says player to no input, down in the corner, and this is an error message that you're not supposed to see in Super Mario 64, at least not one that I have ever seen.

Speaker 2:

And so after a while he finds a pipe on the wall in the castle and he goes through this pipe, but it just takes him back outside of the castle.

Speaker 2:

So then he runs around some more and he eventually runs up to the fence that blocks off the moat in front of the castle and like glitches through it, like clips through it, and then falls into the water and he swims around for a little bit and then the screen gets all fucky and like goes like super high contrast and the water gets black.

Speaker 2:

And then Mario gets teleported back onto the bridge in front of the castle. So he runs back out into the like courtyard area in front of the castle and jumps inside of the cannon. And the cannon is like a it's an extra feature that you get at the end of the game in Super Mario 64 where if you have 120 stars, you can launch yourself on top of the castle. So he climbs in it and launches himself onto the cap, the castle, and he lands on the roof and slides down it and when he does, he like falls through the roof into a small hallway and he walks a little bit of the ways down the hallway and he sees this thing on the ground and I can't really actually make out exactly what it is, but he can interact with it and it like pops up a text box and it tells him to leave over and over again.

Speaker 3:

It just says leave, leave, leave, leave. It looked like a dead Mario to me.

Speaker 2:

It looked like something dead, but I couldn't tell what dead character it was supposed to be.

Speaker 3:

I think it is supposed to be Mario and I'll touch into why later.

Speaker 2:

Okay.

Speaker 5:

Well, he'll touch on dead people.

Speaker 2:

I also thought it was something dead people for us, but it tells him to leave, over and over again, and then eventually he closes the text box and then just walks through the door next to him and continues down the hallway and ignoring this thing's war.

Speaker 3:

Right, he's like fuck it, whatever.

Speaker 1:

This is probably fine.

Speaker 2:

So eventually the whole screen starts getting darker and darker and darker and then a bunch of text flashes up on the screen that says get out. So to cut this short a little bit shorter, he basically just ignores all these warnings and just keeps walking through hallways. And there's more hallways and they're different colors, and it's basically like this huge labyrinth within the castle. And at one point he finds a sign that says please walk quietly in the hallway, do not awaken him. The exit is behind you, exit while you can. And so Mario spins around and the hallway goes completely dark behind him. And what do we see at the end of the hallway? None other than the giant fucking Wario face from earlier.

Speaker 2:

So Mario turns around and he just like gets the fuck out of there and he walks around in some more hallways and eventually he ends up in like a really fucked up version of the courtyard area outside the castle and it's like all orange and shit. The fence is missing around the moat and so he jumps back into the water and starts swimming around and starts to swim down. But this time the player completely loses control of Mario and a second error message pops up on the screen that says player one no input. So it's like the controller got disconnected and it just stays that way for a while until Mario eventually drowns to death and text pops up on the screen that says leave. And then we get an error message that is similar to the one that Mike mentioned before, that's encoded, that is a hex to a shift cipher that says ignorance is bliss, and then in the background there's some Japanese audio and it translates to. The fun of Nintendo has just begun.

Speaker 4:

So the description of this video is supposedly yo quick, quick question for you. Did you notice in this video when Mario's, when the player one thing gets disconnected? Do you notice how frantic the player was when they were trying to get it?

Speaker 2:

to yeah, they're like smashing the fucking buttons and shit.

Speaker 4:

And then it slowly starts to Peter out towards the end, almost like they're running out of air like the real life person is running out of air. It all to me. Anyway, when I saw this one, it seemed like they were like frantic at first, almost like you would be when you're drowning, and then you slowly run out of energy. And then there were there were no button prices anymore towards the end.

Speaker 2:

I don't know if it was just like giving up, like fuck it. I guess it's just yeah that also.

Speaker 4:

Yeah, that I don't know if this was water levels.

Speaker 3:

Yeah, like this.

Speaker 4:

That's all that's. I just wanted to point that out.

Speaker 2:

So the description of this video says supposedly this is a footage cut from a stolen beta cartridge intended for E3-96. Note the player two input suggests that a two player mode is still being functional in the game state at the time. Every copy of Super Mario 64 is personalized, so moving on, the next video in the series is one 1595, and this is a mixture.

Speaker 2:

It's similar to like the advertisement material from one of the previous videos, but it's a mixture of what appears to be like some very old beta Mario 64 footage mixed together with some images of a script for a commercial, and so this script is clearly meant to be an advertisement, like a Nintendo power advertisement for Mario 64, and it details a mobster from Sega and Sony and they're like kidnapping an employee from Nintendo and holding them hostage and trying to interrogate them to figure out what Nintendo's secret is, and they just keep talking about the secret that Nintendo has that they want this employee to tell them.

Speaker 2:

But there are also some notes that are written on the script by, like, either an editor or an executive or something who is reviewing the script, and they have notes on some things that are like this sounds too cheesy, you need to be more specific about this. But the last page is completely covered with a post-it note and it says shelf the video. The game got delayed, so after that happens, we get some footage, like I mentioned, of a beta build of Mario 64 and it goes through a few things that are supposed to be in the game, and one of those things is cold, cold crevice, which is a rumored area that was not actually in Mario 64, inside cool, cool mountain, which is the like, obviously the best fucking level in the game.

Speaker 3:

Is that the one where you drop the penguin off the cliff? Yeah, that's the penguin on the end.

Speaker 2:

Yeah, it's where you drop the penguin and then you slide and you raise the penguin man down the mountain. Yeah. Absolutely Best level in the game. So the video glitches out when it gets to a section that says demonstrate fourth floor, and this is alluding to a fourth floor of the castle, which the Super Mario 64 that we have is only three floors, the castle. So then we get another page of the script that says has another post-it note on it that says stop sending these scripts. The game is delayed and behind it.

Speaker 1:

So it's just tired and shit.

Speaker 5:

It's like tired and shit In the IRL iceberg.

Speaker 4:

the fourth floor is an iceberg and it's one of the iceberg hints. It's kind of it's down there, but yeah, we're slowly moving our way down.

Speaker 2:

There are allusions to a lot of things that are in that iceberg that pop up throughout this.

Speaker 4:

Oh yeah.

Speaker 2:

Like the second, the second player thing from the last video. There's a conspiracy theory that Luigi was supposed to be, and well, I guess there was like a really beta build where Luigi may have been in the game, but and in the DS like port version, where you can play 64. Yeah, you can play as Luigi in that one too, but there's a conspiracy theory that Luigi is actually in the game somewhere. You just have to figure out where. Oh shit, so it's L is real, is the.

Speaker 5:

L is real, for sure, yeah, l is real On the fountain. Take the black.

Speaker 4:

Yeah, okay, I'm gonna take a potato chip and I eat it.

Speaker 2:

So stop sending these scripts. The game's delayed. So behind this post it note you can see parts of the word, of some words, and they say demonstrate. So this is something Asian, a dot something. Was you all with Asians? T I O N. Geez, mike, can you not temper your racism for one episode?

Speaker 5:

I know one episode One episode. That's all we need Just one episode. We're gonna get fucking monetize and then demonetize so quickly, so fast.

Speaker 2:

So now I've lost my place in my notes. We're in a dark hallway and there's a bout of painting in the back, and so suddenly a figure of Mario pops up into the frame, but he has no eyeballs, and some text pops up over his face and it says I'm not having fun like I'm not having fun reading my own notes right now.

Speaker 2:

So then we see a sequence of four black and white screenshots and we see some text that says find the way to the fourth in this. Once and for all, it's time to wake up. So we get some more cancelled promotion tape that would have been given out, and so the description of this video says this is a cancelled promotion tape that would have been given out by Nintendo power and had the game released in December of 1995, like it was planned to. None of the live action segments were filmed and it seems that even the scripting session had to be cut short by the games delay. Some of these ideas, as you may have noticed, were reused in the Star Fox 64 promotion VHS. Every copy of Super Mario 64 is personalized, so that keeps coming up.

Speaker 2:

It does. It's almost like that's a central theme of this entire thing.

Speaker 3:

Well, they don't have the internet back then, so they really had to make some sort of selling point. They still had the Xanadu hyperlink project.

Speaker 2:

You had to make infinite content. Hell yeah, yes, when you couldn't pawn it off on the people in their bed. Are we going to do?

Speaker 4:

an overview of the Xanadu hyperlink project, because I feel like we've referenced it enough to we. Should we have to say what it is at some point, maybe not right now. It's a whole other episode.

Speaker 2:

Probably.

Speaker 4:

If this podcast keeps going.

Speaker 3:

An hour, an hour of just tech, I love love the vote of confidence there, matt I love it.

Speaker 2:

What?

Speaker 4:

because I said if if this podcast Managed to stay afloat, by the grace of God, never been stronger boys. Stonks, big, big stonks are happening Also, doug and I diamond Doug and I are are playing the Jernene drinking game. Anytime Jernene says to take a drink, we do. We do that.

Speaker 2:

That sounds like the best drinking game anyway. Moving on to 9 14 96. So the description of this video reads Yoshi's short cameo at the end of Super Mario 64 left many confused, seeing as he seemingly ends his life at the end of his dialogue. Normally he is nowhere to be found, though. This footage shows a cut event that was somehow activated, presumably by the Personalization AI. Hey, that's what the Asian and Mike's favorite page in the script was. Should this event be triggered, the game will enter region lock mode and there's nothing that can be done to revert it back to its original state.

Speaker 2:

Every copy of Super Mario 64 is personalized, so what is referencing as you know why I'm pressing that Perfect so what is referencing with Yoshi ending his life at the end of Super Mario 64 is when you, at the end of the game, if you launch yourself onto the roof, you can talk to Yoshi, and after you talk to him, he, just like fucking, eats himself off the roof.

Speaker 4:

Yep so straight, straight on a lives he goes. Good job, you did a good job with the game. Bye, bye.

Speaker 3:

So is that all Yoshi does like? Is that the only context of you?

Speaker 4:

can't use him Like he. You just talked to him for four seconds after you get 120 stars and then you get a flying hat right, thanks, so you can fly around the outdoor level pretty much so.

Speaker 2:

This video shows that interaction with Yoshi, but it's slightly different. So it starts off with somebody trying to start the game, but they're having trouble doing it and there's an error message that pops up on the screen that says that translates to leave us. And Then they do eventually get the video, the game started. So we go into that interaction with Yoshi and the dialogue that we have with Yoshi is mostly the same, but it's a little bit different at the end, and so Yoshi normally mentions that he's been waiting on Mario, but in this part he also tells Mario that.

Speaker 2:

You know, they said they were waiting for you too, but they weren't as patient as I was. My task is done here, go finish yours. And then he eats himself off the roof again and then the game gets all fucked up and like the roof turns black and there's an error that pops up on the screen about the game being region locked and that you need to put in a cartridge for the right region, which is interesting because the n64 didn't actually have region locking. It had physical region locking where there was like plastic tabs that kept you from sticking the wrong cartridge in.

Speaker 2:

But as far, as I'm aware there was no software region now of any kind. So there was, there was not. But anyway, after that screen, the, the screen goes black and then we get another message that says you don't ever listen, do you? And then it fades back in and Mario's standing underneath a light and there and another another message appears that says we were given life, we chose to rest and we were forced to linger, and then Luigi and peach like fade in in the background behind him, and then there's a couple more messages and it says it isn't fair, but they didn't care. And then the tape ends and there's a black screen with one final message that says do you? So? Now we rock on back to Something that is definitely not that. Hold on.

Speaker 2:

I wrote 97 and there's no month 97. All right, 9 29, 95. Picture of a computer monitor. That's what we're getting. We got now. So this is Actually like a picture of a computer monitor and it's a development system with a game on it, and this is actually here's where I'm gonna learn you. Something else is an SGI indie workstation, which is actually yeah the cut, the type of was wondering about that.

Speaker 2:

They used as Development systems for the Nintendo 64, because it was one of the first personal computers that you could buy with a 64 bit Process around it, which is why the Nintendo 64 is called the Nintendo called the 64.

Speaker 3:

Yeah, so you are learning. That explains why the Nintendo 32 was called the third Nintendo 32, because it was, yeah, 32 bit exactly.

Speaker 4:

And the Super Nintendo 16 is you know yeah.

Speaker 3:

The Atari was just the Atari one.

Speaker 2:

Screen was on or it was all you got. Just a box that just flashed in your face.

Speaker 4:

God, we are fucking nerdy, holy shit.

Speaker 2:

Anyway, keep going anyhow, so I Like this detail about this series.

Speaker 2:

I was I was happy about this anyway so somebody Punches something into a command line on the screen and the game loads up and we get footage of what is allegedly the fourth floor itself. So everything looks a little bit janky. It's mostly just some hallways with like a tile floor and some blue and orange walls and Mario just kind of walks around for a while and there's some booze that are floating around and he kills one of them and then he ends up in a kitchen and there's a cake in the kitchen and the cake is Actually a reference to the end of Mario 64, where Peach offers.

Speaker 2:

You some cake. Well, portal, maybe a reference to this game. I was thinking about that, I'm sure.

Speaker 3:

I'm sure there's an answer for it later, but I notice a common thing in all these videos he always kills the booze he like goes out because Mario's an alcoholic Bravo.

Speaker 5:

Bravo, thank you me and Jason both like paused and were like wait what he's like?

Speaker 3:

it always kills the booze and we're like, and in every video where there's booze, he goes out of his way to kill at least one of them.

Speaker 5:

He always do be punching a boo in the face.

Speaker 3:

I wonder if that's a thing for something it might be, might be.

Speaker 5:

I mean, do you not fight all the enemies in a game?

Speaker 4:

No, this honestly. I get what you're saying, mike. This, this, it seemed malicious.

Speaker 2:

Because some wamps show up later and he doesn't even fuck with him, he just like runs around. Can you kill?

Speaker 5:

a wamp though, yeah yeah, well, you have to like round on my ass. Yeah, that's fair.

Speaker 2:

But seriously, if it goes out of his way like he's, he's unnecessarily hostile towards the booze that's what it is.

Speaker 5:

They fall on their face and you got a ground pound them in the back. You got a pound, that ass you got a pound them in the back.

Speaker 1:

Yeah maybe he's a pretty ghost.

Speaker 3:

Back shots God Mike anyway.

Speaker 2:

There's a kitchen. Most of the floor is like completely abandoned. Eventually Mario finds toad and Toad tell. Toad is like Mario, what's up? How'd you get up here so quick? And then he says did you find all the stars? Oh man, I can't believe they didn't tell me. Oh well, it's pretty peaceful up here, make yourself at home. And so he walks on to the balcony that's next to toad and a screen pops up that says the statue. And so he walks around some more and he finds a statue. And when he looks at it Another screen pops up, like it turns black, and it says go to the pipe, reach the core, destroy it.

Speaker 4:

So he wanders around the floor. Which statue was that? Huh, which? What was? What was the statue?

Speaker 2:

The statue. It's like a little silver thing.

Speaker 5:

I don't actually know what it was it kind of looked like a little cup. Okay, okay, I know it's like it actually literally just looked like a little like okay, yeah.

Speaker 2:

Sorry, I didn't know if it had any significance or not. Yeah, it just looks like a like it.

Speaker 5:

I don't remember it in the actual game, but it. I think Doug might know why.

Speaker 4:

I'm asking. Okay honestly, you might not.

Speaker 5:

It might be it's because it ties into Fucking the we'll get there. I was gonna say it ties into mr Manicor's. You know fucking.

Speaker 2:

Cross-air, your fucking analog whore you have. Polynesian Monument mythos.

Speaker 4:

Oh yeah, oh Okay sir, keep going Matt, keep going Matt.

Speaker 2:

I'm trying.

Speaker 1:

I know it's our fault between.

Speaker 4:

We need a new guy.

Speaker 5:

Jornena's fucking Jason up right now. She really is.

Speaker 4:

Don't get everything, a drinking game that anytime the journey and tells us to drink we do and yeah, you told us that like maybe 10.

Speaker 5:

Well, that's how bad it's it. That's how I know journey is fucking Jason up.

Speaker 2:

So, anyhow, you need, mario needs to go to the fucking pipe, he needs to reach the core, he needs to destroy it.

Speaker 2:

So he wanders around the floor some more and the music in the background is like getting slower and slower and slower, and he jumps into a pipe and there's some more booze and there's some wamps, like I mentioned, and eventually he finds a wall that has a section in it where the texture is like different and kind of fucked up, and he Jumps through it and he ends up in a room like a small room and it looks super unfinished, and inside the middle of this room there's a cube floating and he walks up to it and the messages Tell him to destroy it. So Mario like punches the shit out of the box and then messages start popping up that say leave, it's all over. So more messages are like popping, or like images are popping up on the screen. It's like super fucking flashy. There's a bunch of static and shit.

Speaker 2:

And then then we see images of Mario, and then we see Luigi's dead body, like as it appeared earlier in one of Mike's videos, and then we see Yoshi's body, and then we see Like a bunch more static and shit popping up. Then there's like some horrible screaming in the background and then outside of the game, like in the background of the video, you can Hear a thud and it sounds like someone falling over onto the floor.

Speaker 3:

No good.

Speaker 2:

Yeah, yeah, no, that's not, that's not good, that's not good highly, highly, highly recommend keeping this whole thing in mind.

Speaker 4:

Yeah, oh yeah, hundred percent.

Speaker 2:

Yeah big moment for this especially the bit about mr Manicor and the journey, very important that.

Speaker 1:

That yeah, Jerny and the most important, the tie-in wise fucking monument mythos.

Speaker 5:

Yep all makes way more sense later, yep. So then there's a little tie-in.

Speaker 2:

Then there's like a black and white air screen. That's like a system error. And then after that, like a Screen pops up and it's like a painting almost. It's like a framed picture of Mario in the foreground and he's facing away and he's it like kind of looks like he's in heaven, he's like on top of some clouds or some shit, and he's looking at Luigi and peach who are like standing there greeting him and it's kind of like they're greeting him at the pearly gates. And that is the end of season one.

Speaker 2:

Something fucked up happen something fucked up, did fuck.

Speaker 3:

Do you think they got renewed for season two? I think they did, mike.

Speaker 4:

I do, but on a different network like Hulu or something.

Speaker 3:

Yeah, expect this time today, backers on, go fund me. Yeah, exactly, you know, I think.

Speaker 4:

I know exactly as I'm cast rolled some dice real quick and they decided what this was gonna be about now. So season two. It begins with a video called prologue, aptly named. It's about six minutes long and in the description this is what we see unauthorized amateur footage of two previously unseen areas of the space world 1995 build of Super Mario 64, captured on the show floor of the event. Curiously, the presence of English in-game text suggests that it may have been Misplaced development cartridge intended for showcase in the West, which leads me to leave. This is the, the English release versus the Japanese. At the end of this we get a very simple statement Nintendo's fun is eternal. So the actual video.

Speaker 4:

We essentially get a Welcome to Wonderland, if you will. You start it up and as soon as Mario spawns you get this text that says Welcome to Wonderland. Now, welcome to Mario Wonderland. If you're the adventurous sort, pay a visit to the castle ahead, and whoever's controlling Mario then proceeds to enter the castle and a text box shows up saying this castle is exclusive to the show. It's connected to a variety of worlds. So open the doors ahead and get adventuring. And after that the player tries to enter a painting but can't, and there's a sign near said painting. This is one of the very basic levels from Mario 64. There's a sign that says to do implement painting warp. So very clearly, this is a very early build of Mario 64, where all the bugs have never worked through. People have not completed levels super early Rough after this. Yeah, basically rough draft, draft one. The player then explores the castle using Mario until they enter a this door and instead of so, like if anyone's played Mario 64, you know that levels exist within pain.

Speaker 2:

No, nobody's played.

Speaker 4:

Huh, weird Quarter of us have it, at least a quarter of us. So this is actually. Mario enters a doorway and there's a menu that asks them to select the stage and it says continue and it says number one, river Mountain, and then two, three and four are all just fucking blank. This is back. The player selects the River Mountain one and Essentially it's.

Speaker 4:

It's very similar to like the Bob-omb battlefield, like the level one of Super Mario 64. It's just it's a little different. There's no like when you get to that hill portion where the cannonballs are rolling on the the, the, the actual mountain, there's a there's this whole like cliff and bluff section. There's a peak on the mountain, there's like. There's some very distinct differences in this actual version. Once you get there, if you go over this river, you essentially get to this like underground entrance area and it's full of full of Bob-omb's that have gone crazy. And then you find this yellow Bob-omb buddy.

Speaker 4:

If you guys remember, if again, if you have played, so everyone here, excluding Mike, if you remember the Bob-omb buddies, there's a little red Bob-omb's that open up cannons in whatever level you're on. This one's yellow and it looks kind of angry and it essentially says that the, the Bob-omb's in the town have gone crazy and the only way to fix this is to flood the town. So, essentially, mario ends up finding a way to climb up to, like this, this ledge that's over the town, with this crystal. He presses the crystal. As soon as he walks through it, the water level rises. Once that happens, you can get yourself over to this big switch. It's a big yellow switch, so Mario jumps on it, you get the switch noise and the game just glitches the fuck out. And you see this. This like faceless, like it's Mario, but it's Mario without textures on his face.

Speaker 5:

Mario's apparition.

Speaker 4:

Yeah, we'll call it Mario's apparition from here on out, I think wow, original.

Speaker 4:

Um. So after this happens, you get a bunch of glitches. You see a crash handler which is essentially like the text you see after a game or a program crashes and the video ends. After this we get another video called snow level play test, and this one's about seven minutes long. In the description we get a it says video shot by former play tester at Nintendo, presumably for friend, to see. The level shown seems to be a scrapped Third, a snowy level seen here replacing the shifting sand land. You guys remember shifting sand land, it was that like hit level in the basement.

Speaker 4:

You know, I think it's also a D&D podcast that we gave up on.

Speaker 4:

Ended, ended way too quickly and I'd love to see it come back. But we'll talk to the people that are in charge of that and we'll see what they can do. I think they might have. So this one, this this brought me back because shifting sand land was one of the hardest levels in my opinion. With, like all the different ways to die, this is really skin infuriating. It's infuriating is what it is inside the pyramid You're fine, but outside you can go fuck yourself. But this is actually like a. This is a beta test for that level that was. It was snow themed, apparently, with three different. God damn it. Journey.

Speaker 1:

God damn it. That's my mother.

Speaker 4:

This was this was this was a sand level and it was skinned as a snow level. It was very strange to watch, especially for me, because again I struggled so hard with the sand level. And again, at the end of this description we get the catchphrase I'm guessing for this whole season, which is Nintendo's fun is eternal. This video is all about a play tester who is tasked with looking for like collision Problems within this level. They do find one on like this parapet that's just kind of sticking out. They find the collision. They say this might be frustrating and eventually they find this, this entrance to a basement level. It's this warp zone and it's it's, it's almost like the structure that existed to be. It's, it's supposed to be the pyramid in the shifting sand land, but it's a replacement and it's called Bowser's outpost. Apparently the star name is called a top Bowser's outpost.

Speaker 4:

So they climb this tower. Oh right, I'm so sorry that you do see the title of this level. It's called chromaland or chromatundra, you find. Basically, you enter this area, you see some collision happen, you find a pipe covered in boxes, you enter this weird level and this guy is playing it, playing, it playing. And all of a sudden you get an interruption From somebody entering this man's like work office. You learn this guy's at work and he's play testing this. Somebody enters and he goes oh, are you going to the New Year's Eve party? Wait, are you recording this? He goes. No, I'm not recording this also.

Speaker 4:

I'm a liar sure, yeah, 100% being a liar and he essentially talks about this new year's Eve party. He comes back later and he asks about a guy named Jim who might have stolen a cartridge. The guy that we're watching doesn't know anything about that, can never trust a gym, never trust a gym hand. So, anyway, the tester navigates the rest level. After dying once as he does, he gets respawned and he eventually gets to the star up top the outpost, and that is the end of this video. Well, next one we get is called Deeper cavern, again just about seven minutes long, and this one takes place in the hazy maze cave in Mario 64. I Remember this one because it took me fucking forever as a child to figure out that you had to ground, pound the back of that Goddamn swimming Nessie in the bottom of this level to get the star. But it's got a special place of frustration in my heart.

Speaker 5:

Yeah, although all those things sound fucked up.

Speaker 4:

Yeah, you know what? That's not a great sentence. We'll just skip right past.

Speaker 2:

You got to give the underwater Nessie backshot, get a goal.

Speaker 4:

Yeah, exactly see, matt gets it. So, essentially, one of the things that most veterans of this game knows if you go to this area you can either get a star or you can navigate a way towards the side of this cavern to go to the metal hat unlock area, which unlocks a giant portion of the game. So this man, whoever's playtesting does go up, end up going to the metal hat unlock area. Now, if you've played Mario 64, you know that the metal unlock area is like this raging river that you have to run up because you have a Metal hat and you press the metal switch and then you're good. It's like a 10 second level. It's super easy.

Speaker 4:

In this one they spawn in like this, this blue cavern that's got like this lake of blue lava, it's, it's not the same and it looks way more difficult. So whoever's the plate that's ends up navigating this and he's explaining what's happening, saying like this is what's coming out? Obviously very secretive, because you just told somebody else who works for Nintendo that. Oh no, I'm not recording this, um, I. So he makes his way to this cave. There's a warning sign at the front, but he enters anyway. It essentially leads him to the metal switch on lock cap, and after this he jumps over another lake of lava and finds another cave within this area.

Speaker 4:

Now he enters it and it shows almost like the inside of the castle. There's this red carpet, there's this hallway and if you keep following the red carpet there's just darkness and eventually the red carpet disappears and you see a figure in like the distance. As you get closer to it, you realize that this is like a Mario sprite, so you're essentially coming up on yourself. As Mario approaches himself, the screen gradually flashes in and out before cutting out completely, with some text later appearing, reading the following You're back. Have you not learned your lesson? After this, mario ends up visiting Silent fucking Hill he spawned back outside the castle. But there's this white weird fog everywhere Pyramid head shows up.

Speaker 4:

And pyramid head shows up and rips his skin off and throws it down. No, that doesn't happen. But there's no bridge across the entrance of the castle and so, effectively, what has to happen is jumps in the water and he he well where the water is. The water is drained. He goes in, like the basement entrance, and there's a room that he ends up in that's essentially has four doors in it. Three of them have axes on it. One of them is clear. There's a set of double doors with a key, and there's a set of double doors he came in through. So there's a sign in the center that says four doors, four challenges. Will you cower in fear and let darkness consume you, or will you face it and uncover the castle's true form? Choose wisely.

Speaker 4:

He tries some doors, but the only one that works is the one without the X. As he enters, video fades to black and we are done with this video. The next one is promo show, and this one is about 14 minutes long. I think this might be my favorite video. This is such a good video. I loved this one.

Speaker 5:

She is well done.

Speaker 4:

The fuck up, mike. It is done. I actually think this one starts. It shows like this it's like a test screen that shows Nintendo Mania, pilot draft five Nintendo Mania. It's logo shows up on the screen, the show starts and then we get a fun little segment with Mario trying to be an announcer. It's like the shitty 2.5 D animation. There's like a CRT TV on his desk.

Speaker 2:

He's like your alcoholic stepfather.

Speaker 5:

I love his voice. It's me, Mario.

Speaker 4:

Do you guys want to hear what this is like? Because this is what Mario says to us. Here we go, hey bisonos.

Speaker 6:

My name is Mario. You probably knew that already. Now you made me wonder what am I doing on your TV screen? Let me ask you this what are you? Come on, I'm just Josh. I'm here to host this brand new show, nintendo Mania. We'll be looking over the hottest new video game releases Nintendo ones, I mean. You know, I gotta see that blue mouse guy here.

Speaker 2:

So there's more to it. But who knew Ripson Mario with the same person he sounds?

Speaker 3:

like who's that porn star from like the 70s, ron Jeremy, ron Jeremy.

Speaker 4:

He sounds like what I think Ron Jeremy sounds like. He's got the same mustache too. He's got the same stash, the same height. It's all right there.

Speaker 5:

Hey, it's me Mario, the green lizard from Mario.

Speaker 4:

But it's just super. It's very Super Mario Brothers movie from the 90s. It's not great, but this is me, john Ligazama. Yes, exactly, so essentially, he basically goes on to say One of the kids, Chris Pratt. Oh, God have you guys seen the new movie you have. How do we all think about it?

Speaker 5:

It was fine.

Speaker 4:

It was. It's good, but you're high, I will say that Wowie Zowie. So after this very disturbing audio from New York slash, brooklyn, mario, we see that he's hosting his own talk show, and after this happens, he essentially says I'm too busy hosting the show, so we're going to have to check in on my little brother, luigi, check it out. And so we go to a save file screen on Mario 64. Whoever's there enters the code L, l, r, r and then the right yellow arrow button four times and a sound sample with Luigi pops up. And that's how, you know, the code worked apparently. So now, after choosing the save file, the main, the player model is now Luigi. As he runs around, he notices that most of the doors in the castle are like bricked over, that he can't, can't enter, and Choleseo Are you done, Doug?

Speaker 5:

We all do it.

Speaker 4:

So after Luigi runs around, he sees most of these areas are like bricked off. He gets frustrated. So he, he starts ground pounding. He ground, pounds that center area If, again, if you've played Mario 64, it's the area where you stand in. You look upwards and you get to the flying cat. Luigi ground pounds that and finds a new like sub basement level of the castle. Luigi enters that, the it fades to black and he reappears in the same lobby that Mario is in for the deeper cavern video, where he sees the like the red X's on the doors saying that there's only one way to go. There's you have to solve these puzzles, etc. He, he runs around. He notices that most of the doors are bricked over, but he does find one that's not. He goes through it, he's exiting this door. He finds himself in like this maze and it's, it's fine with brick walls. It's outside the castle, it's almost like a courtyard area and it reminds me of the area where you would get to the haunted house level with the ghosts. And he sees a, is it Luigi?

Speaker 3:

several.

Speaker 4:

It honestly, it might be the entrance to Luigi's Mansion Game. Fucking slaps. Oh, hell yeah. Kelly and I played the shit out of the first two anyway, but anyway, so he goes through and he's, he goes to this maze and he finds red coins and he gets all the way to number seven. And the eighth one is actually sitting atop, if you guys remember playing Mario 64, mike, I'm so sorry that you're excluded here. I thought more of these would land with you, but I guess not.

Speaker 3:

I understand references.

Speaker 4:

Outside in the courtyard. The way to get to to booze castle is you kill a ghost.

Speaker 2:

And it's got a portable thing in it. Castle on a map. Can you give me directions please?

Speaker 4:

You have to go to the courtyard of Peach's Castle and find a ghost that's holding a bird cage, and you enter the bird cage Just just.

Speaker 5:

Google Benny's yeah, yeah, there you go I'll take it a booze castle.

Speaker 4:

So in the, in the same area where we would normally get to booze castle or booze haunted house, or the fuck it's called, there's this the statue. Now, in the game that we all remember, there is the statue with a star, a stone star, atop it, but in this one that's where the eight red coin is. So Luigi picks it up and he sees the star pops up and it's back in the maze. He goes and he grabs it. Great, awesome.

Speaker 2:

I'm just glad that Doug finally caught on to like the pun, like the I was trying to make. So we're good. Please continue. No, that's fine, it's always a fucking Jason's part.

Speaker 4:

I was just losing my shit.

Speaker 1:

Three of us just being shitheads. Well, Jason's trying to explain something.

Speaker 2:

The funny thing is I just talked to Doug about this.

Speaker 4:

Whenever I'm talking, I literally like tunnel vision. It Like I block you fucking three clowns out of it. Probably why it works.

Speaker 2:

That's probably exactly why it's exactly like that meme I made a long time ago.

Speaker 4:

So, anyway, luigi collects the star and we cut back to the Mario Mario, at the announcer desk and he goes like what, sorry, I should do the actual. Like New York should night, like what you're seeing so far? No right, we'll wait for Luigi to catch his breath.

Speaker 1:

Outside of like a school with nothing but a trench coat on.

Speaker 3:

That's what I'm talking about. You want some smarties? Yeah pain, We'll wait for.

Speaker 1:

Luigi.

Speaker 4:

We'll wait for Luigi to catch his breath for a second before checking back in. After that's read off, the footage cuts to a commercial break and it cuts back to a black screen. It says insert commercials here, almost like they were prepping for it. The show then resumes. It's kind of glitched graphically. That's actually pretty important later and it's a very loose connection. So hold on to that.

Speaker 4:

But essentially what happens is that we go back to Luigi. Mario cuts back saying let's check back in with Luigi. Welcome back to the mania. He's getting tired so we should probably cheer him on, right, cool. So we go back to Luigi in the brick maze area that was outside, that was just in, but instead of it actually being walls, now it's all just flowers. You can run around every once and he does so. He eventually gets back to the castle wall and he sees a couple of bricks. He can jump up and he finds the secret area behind one of the yellow vents in front of the castle and there's a tube there. So he goes in there. It leads him to this basement area. There's a toad sitting there, there's this pool of water and he swims around for a bit and he goes and he talks to the toad, and toad says I'd love to take a swim but I'm scared of how deep the pool is and that tunnel. I shudder just thinking about it.

Speaker 1:

I wonder where it leads to.

Speaker 4:

Well, you're not far off. Luigi ends the conversation and he goes to the tunnel that Toad was talking about. How scared he was earlier. We cut back to Mario at the desk for like broadcasting and he's simply like it looks like he's buffering. It looks like he literally is just sitting there, blank face, just staring straight ahead, no words.

Speaker 5:

He almost seems concerned.

Speaker 4:

He looks, he looks very concerned about what's happening, like almost like there was no commentary he could say because of how concerned he was. So we go back to Luigi, who is now in an underwater version of the castle. Most of the passages that he finds are blocked off and he's losing life pretty fucking quickly. He swims around frantically, he finds some coins to replenish his life and he keeps exploring, exploring and eventually he realizes he's just fucking trapped and he gets back to like the main basement level of the castle and he just he drowns, he gets trapped and he dies.

Speaker 4:

Forge cuts back to an extremely fucked up version of Mario and a man in the background, essentially repeating the Japanese translation of the phrase. Nintendo's fun is infinite. Over and over and over again and eventually we cut back to like a story telling scene almost. It shows the mount for the statue outside in the courtyard where we found the eighth gold coin or the eighth red coin to get the star. When that happens, we see it basically get replaced with the stone star that we know as something called the eternal star sitting outside in the courtyard, and that's the thing that we all know. Everyone who's played Mario 64 knows that stone statue, and apparently this is how it came about. But with that there's the end of the video titled Promo Show. Doug, what do you got for us?

Speaker 5:

All right, so the next things, the next video we have is called Genesis, and if you don't know the definition of Genesis, the definition is the origin or mode of formation of something. So this video is eight minutes and 54 seconds which, if you haven't noticed, in the second season we get a bunch of longer episodes.

Speaker 4:

Yeah, it went from like two minutes to like eight, and then there's like a 30 minute video.

Speaker 5:

Yeah, a bunch of that. That's why I like season one, so much, it's like the longest video, six minutes long.

Speaker 3:

I'm like yeah digestible.

Speaker 5:

Yeah, for the guy who picked their topics last. I got stuck with all the long videos so I did that.

Speaker 1:

That is what happens, that is definitely what happened.

Speaker 5:

Anyways, so Genesis, as the name says. The content of these tapes are supposedly, you know, showing the Genesis of all of the Super Mario 64 phenomena that are started by the personalization AI, which, if you've been listening along, you know that that personalization AI is something that has been semi writing this video game, along with the developers, as we've been going along. It's been vaguely referenced, which we will kind of go over a little further. Yes, I will go over, you will go fairly shortly.

Speaker 5:

So the video starts showing a workspace computer and has some apps open, and then one of those apps is the game ultra Mario, which is the first name of Super Mario 64 ultra Mario 64. Why are you dammeting my dude, my guy dude?

Speaker 2:

Are you still recording your audio? No, no, no, no, no, I just I lost the game.

Speaker 4:

No, don't oh no, Fucking hell man. And now we all lost the game. Did you have to?

Speaker 5:

share. I think that's one of the rules actually If you lose you have to make somebody else.

Speaker 1:

Well, and now I?

Speaker 2:

also have all of you.

Speaker 5:

Now it's our problem. I guess that's a lot of people, anyways. So this first footage was recorded on April 3 of 1995 and immediately after the video starts, jim, who we've seen a whole bunch, is documenting the earliest build of Super Mario 64. We start with log one. Now you're probably asking yourself why is one of the last videos in season two starting with log one? Well, shut the fuck up, we'll get there, all right.

Speaker 5:

So Mario starts moving, being able to walk and jump. We see his animations are a little lagged and kind of primitive at this point and Jim still, you know, talking about the game shows that the wall jump is, you know, something that you can do in parts of the course. And when he completes the level the footage kind of cuts out and then starts again on another day and we get a new date of May 9, 1995. And this footage starts with the same computer on another workspace and they he has a debug menu up at this point and the name of the game. Well, it's got the name of the game and you see a course selection. Now Jim selects a course called grass and he starts saying that the game needed to be more open. So his team and he basically made more comprehensive levels and higher levels of interaction and they added enemies and coins and they basically improvised the HED and just all of the Mario animations that they could. So they took everything and they were like we're going to make it better.

Speaker 4:

So we made it 3D versus, like the traditional 2D.

Speaker 5:

Yeah, and they had to you know, if Mario 64 is the end name that we get, obviously there's going to be a lot of general updates being made while they're going through it. So basically, everyone's mouth wider, whiter, happier way more open, way more open.

Speaker 4:

So can we just have a watch party for that at some point, like it just has to happen.

Speaker 5:

I've been.

Speaker 4:

I would love to five minutes of our month.

Speaker 5:

I really need to get the widest kids you know on DVD somehow, just somewhere, bootleg, I don't give a shit, just give me those.

Speaker 1:

Rest in peace, trevor Moore.

Speaker 5:

But anyway, so we see some gameplay and after Mario, or Jim, I guess, collects all of a circle of coins, someone called Bill enters the room and he starts talking to Jim, telling him that he needs to add a boss that he considers original. And Bill says that he thinks that adding a floating Wario head as a boss, which Jim ends up finding ridiculous would be extremely hard to do Real quick.

Speaker 4:

This is the.

Speaker 3:

Go ahead, mike. As I said, a floating Wariohead. Really that's so unrealistic. He's going to fight a turtle dragon and he's a plumber throwing him off a cliffside.

Speaker 1:

Come on, be realistic.

Speaker 3:

Well, here's the thing.

Speaker 5:

Here's the thing Jim knows that the hardware isn't sophisticated enough to make these things happen. Correct, he's a smart bullio, as Mike might put it.

Speaker 4:

I want to say, if you go and check out Greenio's other videos, you will see other depictions of this Wario. As I said earlier, the Wario apparition, that's what we're talking about right now.

Speaker 5:

That being said, basically Jim is like nah, you're fucking stupid, bill goes. I don't agree with you, but can you maybe add this as a start screen, potentially Like a title screen? Maybe we see Mario's big dumbass head as the title screen, as we know and love Inspiration. But basically Jim stops documenting the stage that he's on and the footage cuts again and before it continues we hit June 20, 1995. So the footage starts in the same workspace that appeared in the beginning. With the better build than the last one, we get a Log 64 now. So we've hit that Nintendo 64 Log 64 version of the game. Right?

Speaker 3:

Even messages like Log 64 on Mario 64. Ha, ha ha.

Speaker 5:

Like he knows, yeah right, Like he knows what he's doing.

Speaker 4:

Hey man, if you do anything.

Speaker 3:

We said the fucking. Thing.

Speaker 4:

If you're doing that job, you find anything that you can to hang onto for happiness. That game testing who most people think that would be a great job. I don't agree.

Speaker 2:

Yeah, there's the awful. It'd probably be mind-numbing Like, oh god, oh god yeah.

Speaker 4:

You just run into every section of every wall and every level. You're just trying to find the glitches, like no, I'm, I want to play the game, I want to know the story.

Speaker 1:

I picked up this rock, I don't care which floor.

Speaker 4:

I don't care which wall doesn't work Like fuck you. Listen, tell me a story, yeah right, All right, so long story short.

Speaker 5:

We see a bunch of improvised or improved like graphics and just just gameplay and all that shit, and the castle's finally added into the game and Jim starts to control Mario and explains now that it is possible to swim if you want, and you see him enter the moat around the castle and he finds a hole to enter the castle. And then again fucking Bill interrupts and tells Jim that he has to improve the game and make further updates on it.

Speaker 5:

And Jim gets fucking pissed, oh he freaks out, he freaks out, jim is pissed and basically he's like yo, he's like you're like we got to scrap it all.

Speaker 3:

We got to get rid of it everything.

Speaker 4:

The sound effects of him entering the room. We're it scared the shit out of me when I watch this.

Speaker 3:

It's just like hey, we got to get it off, I just got to go, Jim, we fucked up. I don't know, I don't know why they chose the guy to voice act with.

Speaker 4:

Bill.

Speaker 5:

Hey.

Speaker 1:

Jim, can you hear me? The whole time I was watching this.

Speaker 5:

I was just like the whole time I was watching this I was like, god damn it, why did they choose the voice actor for Bill the way they did? Oh yeah, hey, the most like like winey Australian, right? Oh, I thought he's British.

Speaker 3:

Yeah, yeah, I couldn't tell I couldn't tell if it was fake. See, he didn't say crikey or anything, so I think he was British, that's not how most people talk.

Speaker 4:

I didn't mention kangaroos once yeah.

Speaker 5:

He didn't say shrimp on the Barbie, even once.

Speaker 4:

Didn't say wallaby a single time, I just what the fuck Was he drinking a Foster's?

Speaker 3:

Someone tell me was he drinking a Foster's, that's people in Australia don't drink Foster's.

Speaker 4:

They were obviously drinking a Foster's. Yeah, they don't, oh those mother fuckers.

Speaker 5:

That's a British thing. That's an American thing too. My dad loves the Foster's. That's.

Speaker 2:

I don't know why.

Speaker 4:

Cayman Islands. Foster's is like the go to.

Speaker 5:

Australian for Spoons, because those fucking chode canes.

Speaker 2:

That's where it's at.

Speaker 5:

Yeah, fine, let me get us back on track here. So Jim gets fucking angry at Bill, as I mentioned, and he's like yo, coding takes an entire month. Fuck you, eat my asshole. I'm the only one doing this. And then Bill, basically, is like Jim, this is fucking game, the logistics will, we'll figure it out. Please add the enhancer, just do it. And so we get to the base code. Yeah, we. So we get footage that cuts again and then it restarts on the infamous date July 29th 1995.

Speaker 5:

And this was the only footage recorded that night and Jim calls the log. I don't know, I don't care, I'm getting tired of working and working. So it starts with a computer running an even more improved build of the game, with the text enhancer offline, and the stage is almost identical to the one shown in the video 729.95, with just some very, very minor differences. So Jim plays the game again, July 29th 1995, right See, yes, wait.

Speaker 3:

That was a very influential year because that's when water falls by TLC topped the charts. That's.

Speaker 5:

That's that's when it's weird L's don't go making phony calls come out the year after.

Speaker 4:

Oh damn it. I think also that's when to TLC rolls came out.

Speaker 3:

That's also it's very possible that to zeroes. The Carolina Panthers beat the Jacksonville Jaguars in their first and X NFL exhibition.

Speaker 1:

Oh my.

Speaker 3:

God.

Speaker 5:

Everybody shut the Absolutely Year that to TLC rolls. Please stop talking. That was the same.

Speaker 4:

Jaguars, panthers, you, yeah, jim plays the game again, walking all of the the fourth floor until he finds a garden with a maze and a toad.

Speaker 5:

Are we good? Are we good? Can I keep going? Can I keep going?

Speaker 4:

Have you guys watched the Jaguars of the Panthers recently? I will literally.

Speaker 2:

Yeah, I watched.

Speaker 5:

Destroy you.

Speaker 2:

I actually did last weekend, but Sports ball. You like sports, ball Sports ball.

Speaker 5:

All right, cool. So Jim plays the game again, walking all of the fourth floor until he finds a garden with a maze and a toad shrine and a primitive warp pipe. Mario gets in it and appears in a dark stage with several lights to get History channel was launched.

Speaker 2:

Holy shit, Really Wait 1995.

Speaker 5:

That sounds right, Actually that's that's actually interesting to me, but I digress. So God damn it. All right. So Jim is confused, he's very confused, but he still walks the fourth floor while an ominous version of the castle theme plays. Then, only then, jim finds a yellow switch. And if you don't know what we mean by a switch, if you've played a Mario game, it's just a giant bubble.

Speaker 4:

It's a the switch levels.

Speaker 5:

It's a it's a pal.

Speaker 4:

You find the switch level, you unlock things for the whole game.

Speaker 5:

It's a pal. You hit the button and then coins turn to bricks and vice versa.

Speaker 4:

Mario trivia time. So concept was introduced in Super Mario World for the SNES.

Speaker 5:

Anyways. So, yeah, we, he sees the switch and we're so close, guys Go ahead. We're so close, anyways. So I'm gonna preach, I'm gonna preach. You guys would pick the longest fucking episodes for me to do this.

Speaker 4:

I know we're not sorry, but we're sorry.

Speaker 5:

Go, go, go, go, go, all right. So he sees a switch and it kind of like glitches and then moves forward and now you see the switch already pressed and the computer jumps and it says low battery. And then apparently Jim is seizureing on the floor and Bill walks in. He's like, ah shit, call the ambulance. Fucking, damn it, jim, you fucking season on the floor Fucking. And then another guy named Steve is there apparently and he's like hey, bill. And that's literally all you hear from Steve and I don't know what the point of that is, but that's what happens. So after that the screen turns black and shows a texturless Mario anomaly saying number nine. Several times, no, face right, very similar, yes, very similar to the Beatles revolution nine. Until he looks at the camera and the footage finally ends All right.

Speaker 5:

You know, the Beatles never broke up right, that's another episode that people can listen to. Go check out our whole ring, but that's where this episode ends. So we actually move forward to another episode called aftermath, and this this episode is only five minutes long, all right. So this tape begins by showing the failed attempt of Jim's partners, steve and Bill, trying to film a commercial for the early 1995 version of Super Mario 64.

Speaker 5:

If the game had been released, that year as we know it did not so in the beginning Bill starts introducing the game showing the content of the one fortress, the bomb on battlefield, Bowser in the dark world and the ultra 64, until the commercial puts a scene of Mario and a thwomp and Bill says wait, stop recording. This isn't right. Steve asked them why, to which he replies he got confused and so the wrong line, blah, blah, blah, blah, blah. And then they play the commercial again and they're basically, you know, going to take two, and it's just, they just keep getting it wrong.

Speaker 5:

He keeps getting confused and basically Bill keeps being like Steve, stop, we got to put a fucking start over. I'm not sure about this whole thing. And Bill apologizes and says he won't fail again. But when they're recording again, Bill gets like he gets like some fucking rage for no reason. He's just like fuck, literally just screams fuck for no reason. And then Bill explains to Steve that he remembered something about Jim's game scripts related to this demo version that he had. And then he asked Steve for information, saying that there are people coming in and out of the building so much and they're watching that nothing related to Super Mario 64 comes in or out of the building from anyone.

Speaker 2:

Now would you say?

Speaker 5:

classified information, I would say that it is definitely classified Highest level class s plus Omra clearance. Just no, yeah, whatever he said, he proposes that they skip everything and he goes to the punch scene to do the reset, and then they successfully record the clip. So, reassured Bill, things got it that the textualist Mario anomaly actually let me, let me, let me re-re-say this. So, basically, what happens is they finish recording the clip and then, at the very end of the clip, you see this weird fucking like two seconds of a really got gaba ghoul-y looking fucking Mario right.

Speaker 5:

Oh yeah, a very gaba ghoul looking Mario like wireframe. And Bill's like, wait, what the fuck is that? Can you rewind a little bit? And he's like, yeah, sure, he rewinds a little bit. And then it's not there and basically he's like, huh, I could have swore I saw something there. And then some new gameplay footage shows up of Mario swimming in the beta version of Jolly Roger Bay, which is followed by a demonstration of a large dark maze like room with lots of visible bricks. And the footage says it was recorded by Jim. And he's like, fuck, like I knew he was going to record this. And then Bill apologizes again, saying that he's on the edge and that when they say they'll, basically they're like let's go do the pilot. Wing 64 script.

Speaker 1:

Yeah.

Speaker 5:

We'll go. We'll just go do that because, like, fuck all of this noise that's happening right now.

Speaker 4:

Interesting distinction to make here. This is where we realize this is at least a duo of people that are in charge of recording a lot of like promo videos for video games.

Speaker 5:

Yeah, you can tell that these guys are basically Nintendo's like put all, the all of all of our games out into the world. Yeah.

Speaker 2:

And they're not just focused on Mario 64. Yeah, people PR department for a multi-million dollar corporation. Check.

Speaker 4:

I, if Kelly could do it for a fucking higher ed institution for nine years, I think if two people were put in charge of a video game company. As long as you know what you're doing, it works.

Speaker 5:

What shit, which I said in the very beginning of this, which I probably shouldn't have, but like this right here takes you out of it a little bit, in the sense that they're like there's no way there was three motherfuckers working on Mario 64. And that was it.

Speaker 4:

You know three that we know of three that we know of.

Speaker 1:

But like they're also not Japanese, yes, All very not Japanese and you will get no is a.

Speaker 5:

anyways, let me, let me, let me, let me keep us on track here for just a little bit, because we're almost done here, we're close. So basically we see all this new footage when they rewind it and basically Bill is like fuck. And Jim like why are you recording the shit that you're not supposed to be recording? And he gets intrigued and asked Steve if that level was made by the enhancer. And since that material cannot be recorded yet, steve tells him to just remove the enhancer from the game. But Bill gets mad at him and sneers and kind of like acts all pissy about it. And then Bill apologizes again because he's on his fucking period or something, and he says that he's on the edge and that they need to. You know, you know, go record some new stuff.

Speaker 4:

Dude Bill's, so he's fucking on one.

Speaker 5:

Yeah, bill is on one, and once they start doing this we see more of Jim's logs in place of where this footage should be. But basically after that we get this textureless Mario anomaly, which we've seen a lot but we haven't been able to really like pinpoint a reason for him yet. But basically, do you want to? Name him.

Speaker 4:

He wasn't having fun Because to be fair, like this specific entity does have a name, according to the other green yo tapes. Well, it's literally the Mario anomaly. Oh, it has a name, though it doesn't really matter. Either way, keep going All right. So long story short, it's your section I'm going to start, so.

Speaker 5:

Bill realizes that there's a recorder recording them at this time when they try to go do the pilot wings thing. He's like how long has this thing been been rolling here? And then, after he says that, we see the fucking textureless of Mario Mario anomaly and basically the castle appears and very similar to the one seen in the deeper cavern and promo show. The anomaly starts just like, like I don't know how to explain it, but it like, starts like glitch, materializing into the frame. And then he starts talking to the viewers, breaking the fourth wall, and it says move, I have been moved someplace unknown, someplace dark. He wants to know. He will not stop until he knows Everything. After this dialogue he spams the phrase it hurts several times and he appears in black and white picture, distorted and without eyes, saying my name is, and just keeps repeating those tickets Check a slim shady.

Speaker 5:

And then, finally, we see this Nintendo 64 controller appear, with the buttons A and B being mashed constantly until the screen turned black and the tape ends. Yeah, but if you're a fucking Internet sleuth and you look at the way that these buttons are being playing shut your fucking mouth. No, it's not it is not. It's not. It's not. It's not Morse code. Nope, it's called a bacon site. I thought it was Morse code at first. Bacon spelled like B A C O N, bacon cipher.

Speaker 3:

I'm more, but I'm glad you looked into it, because I saw that and I'm like I bet that's a thing, but I do not care to look into it.

Speaker 4:

So I'm very glad it is alarm bells so much.

Speaker 5:

Basically, it gave us the name Stanley. If you translate that sequence from a bacon cipher, you get the name Stanley and I will. I will talk about that at the end of this. So this, so we go to the next episode. It's called the epilogue. This is the last episode in season two and it is 33 fucking minutes long, and I'm going to TLDR the shit to be fair because there's no reason for me to talk about this whole episode to be fair, I can cut like 12 minutes of the whole.

Speaker 4:

Yeah, the whole, like.

Speaker 5:

I can. I can cut 25 minutes of this episode.

Speaker 1:

Let's hear it.

Speaker 5:

All right. So the tape begins with Bill and Steve having a conversation with each other, where Steve states that he woke up in the morning to check on Super Mario 64. And half of the fucking levels just vanished. All right, and he's telling Bill to meet him at E3, which is going to happen in just a few days.

Speaker 2:

He woke up a minute to check on it, like it's see if it's still breathing.

Speaker 5:

Yeah, he's like is it incubated yet? Did it hatch? Yeah? So basically he's like it's my baby, straight up. He's like, ok, it's still there, except it wasn't there. So basically, the tape cuts and to black, and before fading to a new episode of Nintendo mania with the Mario Bros.

Speaker 3:

And no mania and actual thingers that apply on Nintendo power probably a play on Nintendo power?

Speaker 5:

I'm not sure. Actually I don't think Nintendo mania was an actual thing.

Speaker 4:

I also.

Speaker 3:

I know a quick Google search will solve this problem.

Speaker 4:

I'm just I know that there was a Mario and Luigi animated show there was an animated show, but it's definitely not Nintendo right.

Speaker 5:

Nintendo mania was a Mexican video game oriented television program broadcast between 1995 and 2000 so it was wow, no, it's not, that's not cannon, nobody's gonna argue that, okay, okay no, cuz, we're not smart enough, I just say it's not cannon, everyone's like yes use that word emails no more than I did alright. So anyways, this Nintendo mania is way different than the original one that we saw, because now they are like these animated 2d cartoon guys doing it and Saturday 3d animated Mario yeah it's almost like they're on like a night club stage.

Speaker 5:

Yeah, like the spray and I like and, like I said, I'm going to TLDR the shit out of this episode because there is so much that happens, and there's so much that I don't need to talk about in this, so near the end of this day.

Speaker 4:

I have one request just let me know when I need to do this okay, yeah, I know I got you.

Speaker 5:

Yeah, okay, so the tape cuts to black before. Nope, I already said that. God damn it, I'm sorry. So near the end of this little like Nintendo mania clip, it begins to glitch out and basically you see the words this isn't right in the glitch and then Mario basically like, looks at the screen and he says tell the producers to roll the footage. And then basically we get more gameplay of Mario 64. You know you're, you have dirty, just yeah, yeah, alright, anyways. So we get a bunch of games.

Speaker 4:

I just excited.

Speaker 5:

We get a ton of gameplay and I'm talking a ton of gameplay that really did not need to be there, but it is so. The gameplay starts with Mario walking around the castle, and then Mario then continues to go through a bunch of different levels that aren't seen in the final game, as well as an early version of the Jolly Roger Bay, and he has to destroy these keys along the way, and he has to do two of these keys to, I guess, continue forward and actually make any progress. So after the two keys are destroyed, the footage cuts back to Nintendo mania. We get then a tape that shows Mario all alone in the studio, until Luigi suddenly appears and then proceeds to insult Mario along with the audience, and they're just laughing at Mario, and after this, luigi just keeps on saying just over and over, just over and over and over.

Speaker 4:

Yeah, yeah, I didn't boost enough.

Speaker 1:

No, it's Luigi going they love you, they love you yeah, he says it like well fucking times, you there's a ton

Speaker 3:

of different times that we Luigi just starts like randomly like insulting him in the, the audience too. But I don't know if you're gonna touch on this or not, but to me it seems like like Mario is like flashing in and out, of like maybe like consciousness or some sort of like, like he's not all there he's, like he's like a white coming back in. Is I?

Speaker 5:

feel like you are cool, I will. I will mention I wasn't gonna go that deep into it because, honestly, this episode is so fucking long, but I will touch a little bit on some things about it, so you go yeah, so after that we

Speaker 5:

cut as we cross it, we cut some more gameplay of Mario 64 and you basically see him continuing to play levels that we are not familiar with. So we cut to a weird scene where, once this gameplay ends, we see Mario and Luigi talking to each other and basically it is this like depressing ass little cut scene where Mario and Luigi are basically talking about how they want to stay together when they're doing these things and Luigi's like, hey, man, like we're just pretending, man just for the show, like it's just the show man and Mario's like was he cheating right?

Speaker 5:

it's so fucking weird, it is seriously, it is so weird this is so cheating this is probably like my least favorite thing that happens in this whole series.

Speaker 5:

Like this was the thing that was like and I'm done, I did not, I did not care for this part at all, but that's a different conversation to have at the end of this so long story short. They're like bro, go stick together, man. And then Mario's like, mario's like, yeah, let's look at, stay together. And then he turns around and there's just no one right, luigi's gone, the audience is gone, nobody's there. And then basically we cut to more gameplay. And then during this gameplay, mario ends up finding a wall with a door in, like the side of a wall. That's basically a similar to the flower maze that Luigi was in, that he entered when he was walking around the, the brick maze, and after that whole part, I turned the flower wall.

Speaker 4:

It's basically the same thing deep, not not deeper cavern, the one after that, yeah it was a fucking promo show.

Speaker 5:

Promo show yeah, so yeah. And then, once, once he basically gets into that door, we get this text on the screen that pops up and it says I don't know what to do, I'm finished. You just get lost every time and you never listen, you always hurt me. And then Mario like starts to briefly appear on the screen in this like weird apparition version which we've already talked about. Yep, and he says Jim, that's your name. I saw it in the woods, inside of me. I saw other names too and they're your friends. I don't think they like you and I don't think you like me. Because you hurt me so much. I can go away. I want to go, please. And then Mario fades out and says I'm not having fun. Basically, this episode ends with Jim running a script on his computer to erase the AI you say Mario's yeah and then he tells the viewers in his final words before he goes out.

Speaker 5:

He says to the viewers that he's the one that stole the tapes and it all ends here for good. And then, along with some music over the text, it says the end. So that is literally the last episode we get in Lincoln Park's to numb comes then to you and then you see Michael

Speaker 5:

all right. So real quick, before we go over a bunch of stuff yes, yes I want to give you guys a basic timeline of this, because we have covered this completely out of order 100% now, this is gonna be a very basic like here's, here's, here's the name of the episode and where it comes in line so it's great that everything is titled after a date.

Speaker 5:

For the most part to that, for the most part, yeah, helps so season one basically gives us timeline of things, which is great, but season two gives us a bunch of videos that are named after different things. So the first video in the series is called Genesis, which is one of the ones I went over it's a second video in season two but it basically shows the start of everything that happens.

Speaker 5:

But long story short. We get the Genesis video, then 729 95, then 1115 95, and then we get prologue and then we get the first video of season two yep. And then we get aftermath, which is the second to last video of season two, and then we get 1205 95, and then, as you would assume, we get 126 96 yep. And then we get promo show, snow level play test and deeper cavern those are yep.

Speaker 5:

Those are almost put like posted in order yep, and then we get 914, 96 and then, as you would assume, we get 530, 97, 9297 eventually.

Speaker 3:

Then we get epilogue cool, which is the very ending there is a YouTube channel that put them all in order and you can watch them in order.

Speaker 5:

Yes, yep, yeah, you can watch them in order and, to be fair, this whole thing, even watching it in order doesn't really do much for the story, I guess you get the same info?

Speaker 4:

yeah, I don't know, I don't know, maybe it's just me, the first season if you do that too yes

Speaker 5:

right but to to TLDR the entire series up until now. What the fuck just happened? A sentient AI was basically put into a game, stuck in a primitive hardware way way less advanced than itself, and this AI essentially affected the game, the programmers and the whole outcome of the release of this game. And this is the story that we're being told. Is there a show you?

Speaker 4:

what that is. Is there like a tagline or a catch phrase that might encompass that AI doing this thing?

Speaker 5:

if you have one, you can say it, for sure be tagline you might never and never never, no, there's internet Nintendo winners to suck a wiener. If you've ever weinered a suck, yep you got every copy of Super.

Speaker 4:

Mario 64 is different 64 is personalized every copy of Super Mario 64 is personalized. Now, this was an urban legend that took form way the fuck back in the day. It was like 97, 98, it was like right after Mario 64 actually came out. And the urban legend was essentially every single n64 cartridge that came out with Super Mario 64 was personalized to that person's experience and the reason that it was personalized is because of the super advanced AI that was put into these n64 cartridges and I even found like a cop that works, just puts, may I?

Speaker 4:

absolutely so this is actually like this, injected in this whole story was taken from this urban legend legend of every copy of Super Mario 64 is personalized and, like I said, for a while a lot of people thought that's what it was. It was because of this copy pasta. So this is how it went every copy of Super Mario 64 is personalized. Nintendo's experimental AI adapts and subtly creates a slightly altered version of the game tailored specifically for you, appealing to you subconsciously in ways you don't even notice this well as a tendency to mess with you coins this one and study how you react to it.

Speaker 4:

Yeah, pretty much that's what they think that everyone has something different going on. Advanced AI have you ever played someone else's copy of Mario 64? Have you ever felt like something was just a little bit off? No, that's why and that's how okay, fuck off.

Speaker 2:

Like well, mike has only other people's copies.

Speaker 4:

Yeah, he's never play his own cuz he's right, you're the control, that's why this is how this is much more than just a simple experimentation with procedural generation.

Speaker 4:

There are many layers to this, and some of them are more sinister and malicious than others. Super Mario 64 is, at its core, and insidious and evil work of human creation. Now the Wario apparition as seen here. The Wario apparition was created from the subconscious wishes to see him in Mario 64, but the shared desired caused him to appear in it as a horrifying half start. In some copies of the game, the image is what it's supposed to look like, but those who encountered it in game can't even describe what it looked like, as many suffer from memory loss and stroke like symptoms for, okay, strokes. If you suspect you're seeing it in game, it suggests you shut the console off immediately, because once you give it power by witnessing it, it gains power to begin manifesting itself in your reality. Every copy of Mario 64 is personalized. Every copy of Mario 64 is personalized. Every copy of Mario 64 is personalized.

Speaker 2:

Every copy of Mario 64 is personalized every copy is the white, literally different strokes for different folks yes, 100%, we do.

Speaker 3:

God damn it, jerny it's almost like that was alluded at in episode one, when you keep seeing the hex code that says every copy or when it's in the description weird video oh my god, yes, so I guess, impressions, what are we impressions? What do we think?

Speaker 4:

yeah actually the good.

Speaker 2:

I like it a lot what's the good, the bad?

Speaker 3:

I like it the warrior of this ugly the good yeah.

Speaker 5:

I love it.

Speaker 3:

I guess I'll start fucking, alright so oh wait, oh real or fake I every video description yeah, there's the first line.

Speaker 4:

Every video description says this is fake. So is this real or fake?

Speaker 2:

everybody 123 real okay, hold on, hold on, hold on, fake, hold on. Actually, I don't want to do real or fake for the analog horror series, because it's obvious, but real or fake, there's something weird going on with Super Mario 64 that is causing people to have source of like this so like you're making me want to be you're making me want to plug my version.

Speaker 4:

Every copy is realized is a is a thing or not, right?

Speaker 2:

yeah, you're saying something, something off, something personal, about every copy and I don't think it's gonna have to be necessary and advanced AI that's intentionally changing it.

Speaker 3:

Just something's something weird's going on like a small speaker in there, like, so yeah there's like there's a cloud in in this frame on this cartridge, but not on this cartridge this one, just something that makes them different yeah, for some reason.

Speaker 5:

I, I agree, actually I think that's probably pretty well, let's do that.

Speaker 3:

So on three is yeah, they actually personalized one, two, three.

Speaker 1:

No, no, no damn okay that was a lot of build up to the same answer great, we have a technology in the 90s.

Speaker 4:

A research this too much maybe.

Speaker 3:

Hey, I didn't exist.

Speaker 4:

I, I, I dug too deep for this one to for any of this to have any kind of question around that's not true, though.

Speaker 5:

Ai was there, just yeah, wasn't where it was, it was not now, it was not.

Speaker 3:

I couldn't read your experience before we close everything out, let's just see real quick, doug, what did you think of this whole thing? Real fast, what'd you think?

Speaker 5:

good, I didn't did you ask me specifically, cuz I heard was okay, yeah, no. I, I thought I actually really I did really like this whole thing. There was a couple things that took me out immediately, which I had already mentioned the beginning, but for the most part, this is a good a this. This is a good analog horror in my opinion, because it didn't follow this like the normal analog yeah, it wasn't a local 58 clone, it wasn't you know.

Speaker 5:

It did its own thing and that's great. I don't think video game, analog horror or ARGs are really my cup of tea. I'm not really sure why I think because I just know better.

Speaker 4:

I don't know if it's, you can't get a.

Speaker 5:

I can't. I yeah, I can't really get immersed in this whole thing. I I think this is great, though I thought it was really fun, so I don't want to knock on it at all, I think it was well done yeah, I, you know I'm in the same bonus, doug.

Speaker 4:

Like I know that we have all become like Internet horror snobs at at this point. Like we have, we feel like we know what's best. As I said, I'm not a let's not ever put that to the test. Please, god, let's not, because it will not come out well. Like I said, I am not a fan of analog horror, but this one, like I, I sincerely love this one referring to the kid please continue.

Speaker 2:

You want to keep going guess past this horrible horrible topic, please.

Speaker 4:

Okay, I normally don't like analog horrors and like at first I did. I saw the allure and then I watched four of them and I was like cool, they're all the same, but this one I honestly like it. It enthralled me. I don't know if that's like my nostalgia coming to fruition with me growing up with Mario 64, having the n64 be like one of the major consoles that I played on. I don't know what it is, but I just latched on to this one. I fucking followed every word for it. It was just so enthralling to me I loved it. And again, like I said, analog horror not my thing, especially after seeing the local 58 clones.

Speaker 3:

All of them, all all 200 of them moody, moody much. What did you think?

Speaker 2:

I. I thought it was good. I really enjoyed the first season. I appreciate the attention to detail with a lot of things like the development. Yes, the rom hacks that had to go into making this happen. That's super cool. I did look into some of green eos like bonus content that they used to post on their Twitter.

Speaker 2:

That's now deleted and she posted a bunch of like development videos and stuff that are super cool. A lot of these levels are actually like rom hacks that were created of levels that are in the game, mixed with some clever editing, so I really enjoyed the technical aspect of how this was done, like. I said I very much appreciate that it's not just like a like a doomsday slideshow, tv broadcast clone, so props for original.

Speaker 3:

I was. I was scared because for a moment in one of my episodes they do a right they do that yeah, but it was, I think they did it.

Speaker 5:

I think they did it the one time and they were like checking off that trope checkbox yeah, that.

Speaker 4:

YouTube algorithm and okay, cool, we are now analog heart. Yeah, we got the VHS filter yeah, the bad and the wario that would be.

Speaker 2:

I wasn't. I wasn't entirely captivated by the story of the three developers in the second season. I thought, for the reasons that Doug already covered, some of it didn't make a lot of sense and I thought I thought it was a little bit of a shame to kind of take something that I think is really really well done and is super entertaining and kind of I felt like they kind of tarnished it a bit for me.

Speaker 5:

I think I would have rather just listen to them talk about a sentient AI. Yeah, the fucking developers yeah.

Speaker 4:

I'd rather learn way more about the personalization AI like yeah, that's really it, and no one.

Speaker 5:

I don't think anyone talked about the internal plexus, the whole episode.

Speaker 4:

Well, because it's not fucking apparent like at all it's not, but I'll go.

Speaker 5:

I'll go over a minute once you guys are done talking about it.

Speaker 2:

The only other thing and my only gripe with season one, though literally the only thing I have is that the CRT TV that we see in multiple videos throughout the series is before for a series that is so good at paying attention to detail and put so much effort into like creating convincing imagery. They picked a Sony, a flat screen Sony Trinitron from the early 2000s that that line of CRTs didn't come out until 1998. And there's there are development shots from there's supposed to be from 1995 you dumb bitch.

Speaker 3:

We fucking got you put more, I don't know.

Speaker 2:

I saw the silver see a flat screen CRT and I was just like no delete all of your videos, greeny, oh, if you're listening in this box.

Speaker 3:

I'm so happy you got that, but yeah that that was paying moot is to like technology where it's supposed to be, as like a Star Trek fan words like well, actually that happened in episode 248 anyway, mike, what do you think? Um, the good loved it. Like you say, I loved all the attention to detail. Season one was probably very close to like what I think is like one of the perfect and log horrors to me season two no season two fell off in

Speaker 3:

my opinion, I took mine oh yeah, go ahead, go ahead, I'll wait patiently structure reviews can we hit Doug?

Speaker 4:

can we apologize to Mike? You didn't flag it.

Speaker 3:

We are so sorry.

Speaker 4:

Mike, we love you.

Speaker 3:

It's okay. I love you too. No, so, yeah, season one perfect. I love me a good video game. Analog whore. I think that's wonderful. Personally, like I don't play video games that often I do, let's plays, because I can't play video games all that great I get to. There's too much going on, I get too bored, I get sidetracked it. So I like watching people play them instead. So, unlike Doug, I prefer video game analog whore. It's great, I love it. Season one fantastic. I love like Mootset. I love the attention to detail. Everything seemed genuine and they put a lot of quality effort into it. Like this wasn't just something that they just like slapped a filter on. No, like Mootset, there's roms that went into it. They, it seems like, in my opinion, they had a genuine VHS camera that they're recording stuff off.

Speaker 2:

If they didn't, they at least replicated the visual. Like part of me, think they well part of me thinks they didn't.

Speaker 3:

Only because in some of the episodes, when you're watching it record the CRT TV, the, was it the frame rate bar that goes down?

Speaker 6:

it doesn't happen at a after. Yeah, it doesn't happen on a monitor at a, at a regular pace it's.

Speaker 3:

It's kind of more random so part of me thinks it's a filter. But even if it is like good job, they spent time on getting a high quality filter. I would agree. I think season two tried implementing a bit too much. I think they doubt they don't weigh too much into yep, into weird plot and and this relationship between Mario and Luigi?

Speaker 4:

honestly, yeah, and they could cut that shit.

Speaker 3:

I'm okay with that even. But my biggest gripe is and this happens with every single video game analog horror. It is always some sort of video game centered around some sort of spirit or paranormal phenomenon and it involves some sort of death which you know it is creepy, whatever, like Ben drown, for example and a character always kills me, yeah exactly, yeah, always kills themselves.

Speaker 3:

There's always a you always, always you always turn the corner and there's a dead character which you know is fine, but I want to see something a bit different, because there's there's a lot of we can predict that shit, this point, like you know, when that's about to happen yeah, and there's a lot of capability, because if you're making like with, like video games nowadays, like people have like all the files and everything to a video game, where you can essentially build your own story in a video game that's already created, so yeah, like I feel like you could do more now with an analog horror and just, oh, this cartridge is haunted or oh, there's a bunch of death and misery, make something. It could still be scary without the implications of a suicide or of a ghost. You know what I mean.

Speaker 4:

I will say suicide always reinforces that.

Speaker 3:

Yeah, and I like darkness but yeah yeah, and then my, my last gripe, the warrior of it all. I feel like the plot got the wario the plot.

Speaker 3:

The plot got too hazy for a while there, because I was like oh, this is a story about um it's a little fuzzy exactly who the antagonist is and how they're interacting with the characters like I can get past, like you guys are saying like, oh, it's hard to believe that like three people were working on a Nintendo game um, I was talking a mood about this earlier. What I got from this was this felt like it was an alternate reality, where super, super mario 64 was like an indeed developed kind of game, so they had a smaller this was catastrophe crow all the fuck over and it's kind of no story but with but with no story.

Speaker 4:

Right, that's what I'm saying working on it.

Speaker 3:

So that was kind of the plot, that I was seeing a smaller group working on a game, yeah, for Nintendo. Um, I don't think that's the case, but that's what I got and I think that would have made more sense. If you go that alternate reality around rather than yes, we get no explanation on why these three guys are in charge of working on Nintendo's well biggest IP in their history, literally the game they're using to advertise their console yeah, so other than that okay real quick, I'm just about done.

Speaker 3:

I'm gonna say out of 10 out of 10, I'm gonna give it like a good 8 out of 10. Loved it?

Speaker 5:

8 out of 10 all right, so real quick. I wasn't gonna bring it up, but, matt, you kind of said it right. Just a little bit of a go. Tell me what is this series really about? Yes, what's the point?

Speaker 4:

give us a plot map well, it's a.

Speaker 2:

Well, I mean either of you. It's about a game.

Speaker 5:

See, I have where it falls apart from for me a little bit.

Speaker 2:

It's like obviously it's about this, like AI that went haywire and like started causing problems, but which is what I basically feel.

Speaker 5:

The art it right.

Speaker 2:

I don't know if the series is supposed to be summed up as it is the developers trying to deal with this AI that's gone haywire or if it's really more about these characters that are trapped in the game that are like trying to deal with this AI oh, but we get no plot progression with the characters inside of the game.

Speaker 5:

But what if?

Speaker 4:

it. What if it was about both of those things?

Speaker 3:

great Neo, if you're listening, help, there is actually.

Speaker 4:

I'm trying to spoon feed you guys here.

Speaker 2:

It legit is about both of those things yeah, but the developers are getting stuck inside the game like yes, the people, the, the personas you see between peach luigi mario toad everybody. When they die, their spirits end up in the game or whatever yes, those are real people, is that?

Speaker 4:

is that not? And is that?

Speaker 2:

also your theory. Is the why he's like attacking the booze? Are the booze ghosts or something?

Speaker 4:

the booze are literally just memories of the cast, like that's why he kills all of them because he's trying to erase the past and ignite the future by rescuing the princess and setting a whole new stage in front of him did I?

Speaker 5:

well shit, I'm sorry. Did I go over the internal plexus thing?

Speaker 5:

no, you know, you said you're gonna all right, so reviews yeah, so real quick uh that's a big part of this if you were to go back and watch all of these videos, there's a couple pieces of information that I'd want you to know about. One is well, who they. He, and it is so. They is Steven bill. If you ever hear anyone refer to they, steven Steven bill excluding Jim no. Jim, correct if you. If you hear he, it's Jim and if you hear it it's Stanley, the AI. So that's the one thing I didn't want to like give away during my part is that the the AI.

Speaker 5:

Stanley, yeah, and you get that from that little bacon cipher that I was talking about earlier. But long story short, there's something called the internal plexus of this whole thing and it's actually a part of the, the Mario uh iceberg that is in IRL. But basically the internal plexus is this phenomenon, uh, an anomaly relating to the internal structure of princess peaches castle. So if you don't quite understand what I mean by that, it's that if you look at, if you take princess peaches castle in any form, no matter if it's the original version that we know and love as Mario 64, or if it's the version in, you know, mario de unclassified or a classified or whatever the fuck there's we'll do an episode on declassified.

Speaker 5:

But long story short, there's four separate versions uh, there's basically inside classified and the one existing outside right, and so if you take this word, the internal plexus, it's the fact that none of none of the rooms in the castle really equate to a livable space. Uh, they're just this internal space to progress storyline. Uh, to just be spaces, really. And I don't know how to explain it much better than that, other than the fact that, um, no matter how you look at peaches castle, in any format, it's fucking weird yeah it's, it's done, very, very.

Speaker 5:

Uh, what's the word? Liminal, I guess, is a great word for it? Uh, there's no rhyme or reason to why the fucked up theme park attraction really right yeah exactly so that's like the underground tunnels yes yeah, you get all these different like roads and paths that lead all over the place, and that that's what the peaches castle is in Mario 64. No matter what, me to your, your digesting it in yeah, right so it's constant meet me anyways. Uh, we're at, you know, almost three fucking hours in this episode. Why don't?

Speaker 4:

we fuck off let's fucking wrap this up.

Speaker 3:

I'm stuck at deludicom where you become a member and you can get a fun merch and discounts on merch. Uh, you can always also see all of our links to all of our socials on there. We're either deludi pod everywhere or don't look under the internet everywhere um subscribe to all of our socials. The youtube is youtubecom.

Speaker 5:

Slash at deludi pod or just sleep listening to our our youtube.

Speaker 3:

Please just look up, don't look under the internet um, you can, um go to patreoncom slash deludi pod. You can chuck in something or even nothing. Uh, you could find us over at our, uh, google phone number, 630-909-9366. You can leave us a voicemail we played at the end of every show. Or you could send us a text message and we respond to those texts as well. Uh, we have our hometown horrors coming up this year. It's coming up quick. We're almost at that time by the time this comes out. It's gonna be damn. You're close to recording time. Um, so what you could do is, um, get go to our gmail, okay, and if you go to our gmail, you could do subject line hometown horrors.

Speaker 4:

Dash your name and then you leave me in my email. Okay, you said subject line or like okay.

Speaker 3:

I can hear myself echoing, by the way it's too late to do anything about it oh no, yeah, anyway, that's definitely on you okay, anyway.

Speaker 3:

Uh, hometown horrors, put your ears away. Yeah, hometown horrors is coming up. Uh, so you go to our gmail, deludi pod at gmailcom, and you use subject line hometown horrors, dash your name and then show us your story. If we like the story and we think it's super awesome, um, we will read it on the show, or we'll ask if you want to come on and read on the show yourself for the people uh we have like three right now yes, yeah, well, we have more please give us more.

Speaker 5:

Um no, I'm saying, we have three right now if you want to be included. We need a handful more, but we always end up getting a bunch at the very fucking end of when they're due. So if you want to, for sure get yourself in.

Speaker 4:

You say like there's, do it now. Like it's due, it is, it is due. I told her 30th fuck our listeners 25 off every day.

Speaker 3:

It's late yep, and then, um, our uh po box is in the description for everything. You could uh go there, send us something fun like mega mind dvds, um you could. Or send us whatever uh weird shit you have growing in your sector, I don't know. Um you could uh visit uh friends of the show, uh ghoulish mortals in st charles, illinois. We love them. Mention the show when you buy merch and open a smile on their face. You can use undefined graphics, mike lowey, for all of your photography and graphic arts needs. And then go listen to the unplanned potency boys over at unplanned potency is this all happening?

Speaker 2:

yeah, I kind of yeah, my gonna end up, so a couple weeks ago and I think I have a new, a new voice that'll be shown up here pretty soon whoo hell.

Speaker 5:

Yeah, it was a joke, but I love you and I'm glad that's happening still also go listen to shifting sands.

Speaker 4:

Yeah, I think it's been offered, it's on the internet. It's incomplete.

Speaker 5:

It makes no fucking sense we don't want any of that play a video game?

Speaker 3:

uh, word, you play as a sentient tooth and you have to collect toothbrushes. Dog, what do you have for the people?

Speaker 5:

uh, you know what, slap your pains and beans together, just like, wholeheartedly, just like. Do that shit pour it up, you don't have to talk, you don't have to like let us know you did it, but I don't want to see it.

Speaker 4:

But if you just do it, it's good for you really Jason really you have to um, if you guys have heard doug's little message here and also have read the story mcbeth, you know that the uh, the lady doth protest too much. Um, but either way, stay fucking paranoid. Uh, keep your wits of have sex with hamlet don't have sex with hamlet.

Speaker 4:

Whatever you do, um, either way, just make sure that you, uh, keep your wits about you, make sure that you can coherently recognize the story when it's being told and don't get fucked up with the details and at all moot. Also, you'll, oh, have sex with pinocchio yeah, go do that moot moot.

Speaker 3:

Thalamiel jasonson, what do you have? Uh, write better notes because that's a note to myself and then don't have hamlet sexlet yeah, don't do that, cheers everybody did you say don't have sex ham?

Speaker 4:

no, don't have hamlet sexlet don't have hamlet sexlet yeah, yeah.

Speaker 3:

Well, goodbye everybody. We love you equally except one of you more. You're mean my mother I love you mom.

Speaker 7:

Wisconsin, just north of you boys just got done listening to the uh Mexican alien episode and, I'll be honest, I did not know that was going on, but I have seen lots and lots of people making cakes out of alien husks, so I guess that makes sense. Uh, I wanted to call because I know that you mentioned pwe herman at the tail end of last episode. I just wanted to make sure that you guys knew that, uh, paul rubin, the guy who plays pwe herman, actually died. Uh, not to sound so tripper and cheery about it, because rest in peace, pwe herman, but I just want to make it clear if you guys are getting scammed by lookalikes, it is indeed a scam. Watch out for pwe hermans out there. They are not real. So have a good day, guys. They're awesome and you're writing my day every day.

Super Mario 64 and Analog Horror
Glitchy Mario 64 Gameplay Experience
Mario 64 and Wario Apparition Discussion
Chilling Super Mario 64 Video Analysis
The Mystery of Super Mario 64
Discussion on Polynesian Monument Mythos
Exploring Mario 64 and Nintendo Mania
Super Mario 64 Development Genesis
Uncovering the Mario Anomaly
Strange and Depressing Episodes in Mario
Super Mario 64 and AI Discussion
Discussion on Video Game Analog Horror
Membership Benefits and Hometown Horror
Fake Pwe Hermans and Staying Alert