
Don't Look Under the Internet
Don't Look Under the Internet
DLUTI 202 - Haunted PS1 Demos
This week, we check out some demos of "haunted" PS1 games.
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Speaker 1:Are we all?
Speaker 2:coming now. Is that like how we started the episodes after?
Speaker 1:200? Yeah, yeah, damn.
Speaker 2:I should have done that at work.
Speaker 4:Oh, YouTube is. Are we recording? Are we recording?
Speaker 3:Yes, we are.
Speaker 4:YouTube is a lot more lax on when you can swear. You can do it in 7 seconds. Now it has been 7 seconds.
Speaker 3:Our intro is 30 seconds long. We can do whatever the fuck we want.
Speaker 4:We did that on purpose, I'm sure.
Speaker 2:We could just turn the intro after 7 seconds Into a myriad of the word fuck.
Speaker 3:Oh yeah, brother, don't look under the internet, Fuck.
Speaker 1:Fuck, fuck.
Speaker 4:Oh, my god, you guys have to watch that video. Alpha in the Discord said, speaking of customized thank yous, mike called me glonky because on fourth wall you can thank people and there's this video. Hang on, hang on, hang on. I know we're recording, but hang on. This is for the people at home too. This is for the people at home too. Let's see if it's on fucking YouTube, Because people need to see this Hang on. Is it on YouTube? Yes, so just YouTube. Glonky, it's the first one called Best Interview Ever. Funniest fucking thing I've seen in a long time. You look like a long guy.
Speaker 5:Yeah, I've seen that before.
Speaker 4:I feel pretty glonky. He's like what is it? It's fine, I'm doing good. He's like stoned out of his mind. What's up? Hello everyone, welcome to Don't Look Under the Internet. The glonkiest podcast on the Internet. On the Internet, my name is Glonk. Up there that's Jason. Hello, hello. Up there that's Doug. Hey, up there that's Matt. I don't know where any of you are, so I'm just saying up there as a general, Glonk your glonkers glonk. It's pretty glonky dude, pretty glonky man Blank to be here, buddy.
Speaker 4:Good to be here and welcome to Don't look on the internet, an internet comedy horror podcast where we talk about.
Speaker 3:Blank.
Speaker 4:Whatever the fuck we want.
Speaker 5:So today, so today I'm gonna start off with gonna start off with substance, that's for sure.
Speaker 4:No, hey, hey, this is.
Speaker 5:I really enjoyed this topic, so fuck off um I'm not saying the topic's bad, I'm just saying we haven't gotten there yet.
Speaker 4:Yeah, we're gonna after a little bit of diluty. Housekeeping above your head. There's some housekeeping above your head specifically there's one bit of housekeeping we have one name I want to shout out from the Patreon, so shouts out to Weeby Peavy dude. Weeby, peavy, weeby. Peavy shouts out to Weeby Peavy, you the glonkiest of them all, my guy, that name gets a 10 out of 10. That name gets a 10 out of 10 because it's like maybe baby from.
Speaker 2:American dad, maybe baby Weeby Peavy, maybe Baby from.
Speaker 3:American.
Speaker 4:Dad, maybe Baby, maybe Baby. Weedy Peavy, that's really all I got for some housekeeping. Does anybody else have housekeeping Like a broom, some sort of microfiber wipe that you want to?
Speaker 5:include Maybe a glonk door, a glonked door.
Speaker 1:A puppy monkey baby.
Speaker 4:Oh god, don't ever bring that back into my life. What kind of acid trip were the board members on when they came up with puppy monkey baby Especially?
Speaker 2:if.
Speaker 4:I'm due or whatever, Like good god.
Speaker 2:I miss nonsense commercials.
Speaker 4:I do. I miss when everything wasn't directly advertised towards me and it was a general audience. I miss the nonsense commercials. I miss when everything wasn't directly advertised towards me and it was a general audience. I miss when I was rolling through Facebook and Old Spice was just like I'm on a horse and now it's Michael. You want this because we heard you talking about it one time.
Speaker 5:I hate that there's so many fucking drug ads. If I could just put one that took those away, there would be no commercials on any of the apps that I have. I don't need.
Speaker 4:Quaaludes I already have them. My favorite place is Make your Doctor.
Speaker 2:Buy.
Speaker 3:These.
Speaker 2:For you. It's not like you buy them, it's like make your doctor give you a prescription.
Speaker 3:Talk to your doctor about anal prolapse.
Speaker 4:I've talked about this once before, but the funniest one I've ever seen was an asthma inhaler and they were like oh, this inhaler, it's so great, it helps with your asthma and everything it's like side effects May die of asthma related attack. I'm like, well, hold on.
Speaker 3:They stopped breathing, anus may prolapse farther. Every fucking commercial is the same, though it's like always showing one person who's just Life has been completely decimated by some, just like Very treatable and like what I would just mostly consider a minor annoyance, like those skincare things Like them. Missing the bus, it was ruining my entire life I couldn't hang out with anyone because occasionally I got rashes on my thigh.
Speaker 2:Yeah, well, hold on.
Speaker 4:That would prevent me from hanging out with you guys ever if I got rashes on my thighs.
Speaker 2:Well, yeah, the first thing you show us is your inner thigh.
Speaker 4:Yeah you guys are way too intimate with my thighs. For me there goes the hello.
Speaker 5:I have sudden crapping your pants, disease and I can't hang out because I'll crap your pants.
Speaker 3:Yo, you ever see that.
Speaker 1:We are way off topic, but have you ever seen?
Speaker 2:We can't be off topic.
Speaker 1:We don't know what the topic is. Have you ever seen?
Speaker 3:that documentary about that guy that just comes a lot. He just can't stop coming and that actually does ruin his life because it's literally like 15 times a day. And he's like the documentary is like he does have time to play Frisbee with his friends and he's like playing Frisbee with his friends and he like, throws the Frisbee and he's just like oh and he, just like, falls down on the ground.
Speaker 2:I've seen several like either like TV spots or like just a YouTube video. People just can't stop orgasming and, like I know, that's probably awful after a while like but I can't help, but just like laugh a little bit because I'm a child.
Speaker 3:It's very funny. After a week it got old for a while, like, but I can't help but just like laugh a little bit. It is the funniest disease it's very funny.
Speaker 4:Like after a week it got old and now I'm in a lot of pain it was super cool for like two days, but after that it's like, okay, there's only so much porn, I can't stop coming anyway. Speaking of, I came when I discovered this topic that we're talking about today. It's pretty fun. This is very special to me. That's why I wanted us to cover it. It's got a little sprinkle of like Drown God vibe to it, but all in all, I just thoroughly enjoy what we're about to talk about. We're talking about the Haunted PS1 demo discs, that and just full-on games that you can play for free that are out there in the world, and I'm very happy that we're talking about it. I've had this on the list for a while and we never really had a good time to bring it up and I was like, fuck it, I don't have anything else to make a topic on this week, so we're doing this.
Speaker 5:We did a big topic last week, so we're taking it easy this week.
Speaker 4:Exactly, yeah, so let me start where all stories start the start Wow.
Speaker 2:Great. So it all starts with an.
Speaker 5:Irish. It really hits the same way. After the 100th time hearing it, you know yeah yeah, the Haunted PS1 demo disc.
Speaker 4:For those of you that aren't aware, now, like I mentioned before, on itchio you can find basically a catalog of it's, advertised as a physical disc. Obviously, it's not as downloadable it's free to download as well but it is a bunch of demos of horror, uh, ps1 themed horror games where they all are like the ps1 graphics and controls for the most part, um, and that you could just access this and play them. It's super fun. There's uh, I believe there's two demo discs out there 2020 and 2021. Um, unfortunately, it seems like the uh, uh, I don't know what you want to call this campaign.
Speaker 4:This project, I guess, hasn't really been too active as of late. Unfortunately, there's a YouTube channel where they do playthroughs and they they show off some of the games with some of the developers that made the games, but unfortunately there hasn't been much traction over the past couple of years here. I'm hoping this can help with a little resurgence though I'm really hoping, because I want more of this. This is the shit that I love. I love PlayStation 1 style graphics. I love PlayStation 1 horror and I feel like not a lot of games capture it, it's so chaotic it is and I feel like not a lot of games capture it.
Speaker 4:recently, like I'll see a bunch of games out there that are like oh, low poly, ps1 vibes, but there's always something kind of off with them and I feel like a lot of these games did capture. There's a couple that are still a little off for me, but a lot of the games in this demo discs in these demo discs do capture that essence and that feel of PlayStation 1.
Speaker 3:I think the biggest thing that I miss and not all these games have this is static cameras, because one of mine that we're going to talk about does one of my games has static cameras in it and it works real well and it makes it yeah right, yep, silent, I do want to retcon, something that Mike said.
Speaker 5:my games are from 2025, so oh, they booted it back up.
Speaker 4:Hell yeah.
Speaker 5:Well, most.
Speaker 1:Oh, wait didn't they.
Speaker 5:They've been putting out stuff. They're not all called Haunted PS1 Demo, though.
Speaker 4:I think that's what I mean is like the demo disc hasn't been made since 2022.
Speaker 5:There are Technically, the ones I'm talking about are on a haunted PS1 demo disc.
Speaker 2:Oh, they are Most of them.
Speaker 5:Mine are from Super Mario Bros 5.
Speaker 4:I guess the YouTube hasn't been updated in a couple years then, because the last thing they did was, instead of instead of E3, they call it Eek3, like E-E-K, and they haven't updated it in like two years, which they used to do yearly for updates and whatnot.
Speaker 3:It was called Flipside Flight, flipside Frights.
Speaker 5:God damn it. Hell yeah, that's where my games are from.
Speaker 4:Cool, I'm very happy to be wrong in that situation. Actually, no, they're not.
Speaker 5:I lied.
Speaker 3:Wow, but it doesn't matter, we're off to a great start.
Speaker 4:Either way, so this all started.
Speaker 2:Everybody will believe us, no matter what we say.
Speaker 4:Right. This all started back in March 2018 by an Irish independent game developer named Brogon Brogon Hackett, and this man, brogon Back in 2018, this man established a Discord community the core concepts for the Haunted PS1 disc. Basically, he's the founder. There's a bunch of moderators that help him out now, but he is the key founder. He created this because he found it. He created this because, in his own words, the desire to establish Haunted PS1 was influenced by the absence of a community for independent developers at the time. He goes on to quote there's a whole load of horror games being made, but very little community around it. So this Discord got created, where people talked and collaborated and started you know, just very, very part time creating these little low poly games. And then in October, brogan actually hosted a series of game jams which, I mean, I guess are basically just like a group of people getting together to play a game. Essentially. I mean, I guess they're basically just like a group of people getting together to play a game, essentially. And that's when the first haunted PS1 Halloween jam kind of became a thing where people would submit games and a bunch of people would play games together. This spawned the haunted PS1 community and the demo disc compilations, which is pretty fun.
Speaker 4:On these again they're like demo discs. You go to the website. They even have a little graphic that looks like an old PlayStation 1 demo disc. It's really fun. But on these discs are just short little demos, just like an old school PlayStation 1 demo disc that you would get. I still have mine. It's very reminiscent of this. The first one's reminiscent of the demo disc. The second one is more reminiscent of a museum. The first one's reminiscent of the demo disc, the second one is more reminiscent of like a menu game, a museum game like, um, the Namco museum games. It's very reminiscent of those, and I fucking love the Namco museum games. Those fill me with so much joy. I wish mine worked, but they do not. But I got all the boys together and I said hey, boys, here's some cool demos. Uh, I want you to pick a couple that you like and you're going to talk about them, and so we're doing just that. So I'm going to start off with my game and then I'll pass the buck to someone else. How does that sound Fantastic?
Speaker 1:I'll take that as a yes. How does it?
Speaker 3:sound guys or whatever the fuck.
Speaker 4:Fantastic. I'll take that as a yes. How's that sound guys? So we're gonna start off with a game called the salt order. Now I chose this one for a couple reasons. First and foremost, the dev. His name is Cam. He goes by Camalot underscore. On Twitter it's spelled K-H-A-M-E-L-O-T and Cam. If you go to the Haunted PS1 YouTube channel, there is a Twitch stream of one of the moderators that's playing a bunch of the demo games and he has the developers on and he actually had Cam on and Cam talked about the development of the game a little bit. He talked about some of the influences of the game. Um, but basically cam created this game based off of his fear of monsters that move. When are they're not being looked at? Kind of a spoiler for what's about to come. Um, it's like scp. Uh, what? Oh seven one seven three, or oh seven nine, whichever one it was, I I don't remember. Yeah, concrete.
Speaker 2:What am I supposed to talk about?
Speaker 4:Yeah, or or the weeping angel. Yeah, he, he. He quoted those two as his big influences. Uh, but apparently that concept of like a thing that does moves when you're not looking at it. Like terr, he built this game and he could barely finish it and completed himself, because he got so terrified from it. That's kind of sick.
Speaker 4:Now, yeah, I want to make a game that makes you shit myself. The end game of this I'm going to get into the game itself. The end game he quotes will have a lot more puzzles attached to it and a lot more uses for salt. I'm going to get into salt here. The end game he quotes will have a lot more puzzles attached to it and a lot more uses for salt. I'm going to get into salt here. The completed game will also have a lot more lore around witchcraft and magic and one of the moderators of the Haunted PS1 demo compilations and everything. He is a practicing pagan, so he very well could be helping bring influence know, bring influence on on the, the full game when it gets released.
Speaker 4:Um, so this game starts you off in what kind of looks like a dungeon, Like it's got like those cold brick walls. Uh, it's, it's straight up like cellar dungeon style. Um, you walk into this room and you're surrounded by these like cultists. They're up above room and you're surrounded by these like cultists. They're up above like you're. You're below on this, like other level of them, like they're on the second level, and they're just kind of around you in a circle and they're just in black cloaks with what look like white masks on, and um, they call themselves the witches of the salt order and the game just kind of throws you into it. It's kind of like you're a prisoner.
Speaker 4:In this game. Some text comes up on screen where they apparently have decided on what your penance is going to be. You are to enter the realm of the Endless Tree where they need you to reclaim the ancient grimoire that is inside of the tree. Do this and you'll be free, or you might just die. Who the fuck knows the witches? They give you this like imbued, imbued whatever the word is Imbued, Imbued salt for your protection.
Speaker 4:Once you get the salt, you leave this castle like area and you get a little bit of lore. This lore basically states that the only way to get to the tree is through this abandoned church. The way to this church is cursed. If you stay in the woods on the way to the church for too long, you become part of the curse. You have to reach it. Reach your way. You have to get your way to the church before the church bells ring four times and as you go along through the, the uh, the game, you do hear the bells in the distance. Ring once, ring twice every now and then to you know, let you know that that time is coming to an end. You got to get your ass to this church, so yeah, that's, that's like Majora's Mask.
Speaker 2:That terrified me simply because, like, oh, it's gonna, you're gonna die, majora's Mask.
Speaker 4:I believe he did use as an inspiration for like a time limit. He wanted something that was um what's the word I'm looking for? Kind of like um urgent urgent impending.
Speaker 4:That's where I'm like, how you can look up in in majora's mask and see the moon getting closer and closer. He wanted you to hear, faintly in the distance, those bells every now and then just getting uh, ringing more and more. So I really enjoy that, that idea. Um, sorry, I'm wiping off my glasses so I can't see what I wrote. There we go. That's much better. So in the demo you do come across the minor glasses I should do that.
Speaker 5:You were right start writing on your notes there and then I'll just, then you can get, like you can get a prompter going or something. Yeah, or I could just like you said write them on my glasses.
Speaker 4:Throw the glasses away when I'm done. Order new ones.
Speaker 3:Yeah exactly Right.
Speaker 4:Matt, are we laying the same?
Speaker 3:glasses? No, I don't think so, damn.
Speaker 4:For a second. I thought I was cool, Anyway. So when you're in this, you wore the park room. No, I Zenied them because I'm poor.
Speaker 3:They're probably made in the same Chinese factory, so maybe they are the same.
Speaker 4:Yeah, who the fuck knows. Not all of us can afford Warby Parker. Jesus Christ, this guy over here. I can't even say anything. I had Prada glasses in high school.
Speaker 3:Another sponsor, get more of your glasses. They're pretty fun.
Speaker 4:You can order as many as you want, but they're expensive Anyway we're not talking about glasses.
Speaker 3:Not really so in the demo.
Speaker 4:There are these monsters in the woods as well. These monsters, like the man referenced before, they do not move unless you don't, unless you, you know, don't look at them. If you draw lines of salt, they cannot pass the lines of salt. But you only have a limited amount of salt. So our player who is going through the demo discovers pretty early on hey, you can draw a circle of salt around the monster and it can't go anywhere. But you just used all your salt. What are you going to do? You can regain all your salt because it's magical salt. If you push like E on the keyboard or something, it replenishes your salt and you get your whole pouch back.
Speaker 4:But it gets rid of that you could do that, you could do that as well.
Speaker 4:You just cracked the code of the game. Baby. Do you ever try coming? I wrote the game. You ever try coming on the forest demon, that might work. Have you tried that? Yeah, so if you do replenish your salt, whatever lines you made disappear. So you gotta be careful. That's part of the puzzle.
Speaker 4:Um, these creatures also. They look like like. They look like forest demons, like. They look like tree demons, like ents, but instead are fucked up. Yeah, and demon ants, yeah, um, so going through the woods, you do end up finding a key. You discover the church and the church doors are locked. As you progress further, you find a key and you're like, oh my god, this key must be for the church. It's a fucking key. That's, that's a fucking key. So you get the key. You go back to the woods or go back to the church. On the way to the church you discover more of the monsters. You got about three of them you're juggling with right now, and there there are like roads that are interlapping so like it'll go from like one road, it'll, it'll take a bend and kind of pull like a, like a wraparound. So there's two, two ways for these monsters to come up one road and get you. You can try to cut them off of them.
Speaker 4:There's there, you can try to cut them off with one line of salt, but then you're out of salt. What are you gonna fucking do? You know see.
Speaker 2:I'm gonna do man of salt. What are you gonna fucking do, you know, see, what are you gonna do man gotta be careful.
Speaker 4:Yeah, fucking, save your salt. So if you're, if you're good enough to get your way to the uh, back to the church, you can end up getting yourself into the endless tree. And the endless tree looks like this tunnel, um, with like ivy all over the sides and everything, and the screen fades to black and the demo is over. At this point Now, this game is not yet finished. From what I remember, looking up, it's still being worked on. Let me just double check that.
Speaker 4:The salt order I don't believe it's available yet, but I love the concept of it. I think it's available yet, but I love the concept of it. I think it's very fun. It's very cool, it's a very fun game, but all in all, I love the aesthetic of it. I like the idea of that, this thing, that it's basically an SCP, but you do have a way to stop it. You have a resource. It's just very, very finite and I really enjoy that. And in the like I mentioned, in the future, his goals are to open up the game, have different types of like, potentially different types of salt that do different things, have different creatures, some that can erase the salt. One of the ideas they threw around was rain physics, where at certain points in the game it'll start raining and it will dissolve your salt and allow these monsters to progress forward at you, man they'd be living in 3021.
Speaker 4:I know, I think right now as a demo it's it's it's pretty rough, Um, and it's very short, the demo. If you are good, it takes maybe five minutes tops to get through, but the core concept, I think, is there and the core concept is brilliant. I, I love this idea for this game. I think it's an incredible idea and it's an idea that's been done many times in the past, but I don't recall seeing one done like this. So that's, that's the salt order.
Speaker 2:Yeah, it reminds me of like the uh, what was the eight pages? So I mean, speaking of Slenderman, um, it reminds me of that, like, like that style, but instead of only you know, just find the fucking pages. No, this actually lets you interact with the, the thing stalking you exactly you can stop the thing from from getting.
Speaker 4:You just gotta be good, get good. Can't write it? Yeah, um, but that's that's salt order. Uh, go check it out. Everyone again, it's by, it's by cam cam a lot on twitter, um, or again, you, you can just not see it. Yeah, kh, but if you just Google the salt order, his shit comes up immediately, so you can find it there, and you find the itchio link to it as well. Let's go with, jason. What do you got for us?
Speaker 2:Very cool. Do you guys want to hear about bees, killer bees, or? Bees we don't even want to hear that in relaxing in a sauna.
Speaker 4:Jason, shut the fuck up and get the bee on the screen right fucking now alright so give a bee
Speaker 3:your microphone.
Speaker 4:Don't call you a bee and bees on my head, but don't call me a bee, oh my god, there's naked ladies.
Speaker 2:The killer bees. It's on YouTube. It's on YouTube.
Speaker 3:But there is naked ladies.
Speaker 2:That oof. You know what. I actually did not catch that, so I apologize for the intro there. Either way, killer bees, this is a quick. There's not a lot to this game. It is very simple, very straightforward. This it's done in like a found footage style.
Speaker 2:And one of the first things you're going to see like, in the menus, you can pick between, I think, vhs and heads-up display, which is just a regular video game. The VHS will just give you the timestamp of what's happening and when it's being recorded you basically just open up. You're in this abandoned apartment building. You find a gun pretty fucking quickly, nice, and you then run around this abandoned apartment building. What's it called? Again, swarms of bees. What's it called?
Speaker 4:What's the game called?
Speaker 2:again. I think it was called killer bees.
Speaker 5:Killer bees. Oh, it's just straight up. Killer bees, tape one.
Speaker 1:Yes, yeah.
Speaker 2:Miller Key. You just run around and you kill a bunch of bees. Eventually, you find your way to the exit of said building and you don't have to kill the bees anymore. Riveting stuff. It's a demo. You're gonna find some areas where you can't play this yet. Um, these bees aren't for you. These bees are not for you.
Speaker 5:Um, please pay money before you can unlock more bees.
Speaker 4:It's very, there is what the vibe is very like grindhouse, you know, like that, that, like old schlocky, like attack of the killer bees and like things like that. Oh yeah, it's?
Speaker 2:it's like an action horror, more than horror for sure. Um the uh, you get to interact with something called the beekeepers, apparently, which is just these very strange polygonal humanoid creature things that are just like. They're all over the place, and sometimes they reveal something, sometimes they don't. Um, things will happen. Sometimes they'll just like yell at you and eventually you touch the right amount of beekeepers. Um and one ending. Actually I don't know what the other one was. I can't remember what the other one was. I think it's you just escaped, but the one that I did end up seeing was it reveals that you are actually in a mental institution and your cell is filling up with bees.
Speaker 2:No, but you don't know if it's real or not, so that's kind of how it goes.
Speaker 3:You could just be a crazy person just walking around firing random shots into the air.
Speaker 2:You? Literally it could be just a fucking. There are people that live in this apartment building and there's just a fucking psycho outside yelling at bees.
Speaker 4:This is starting to make sense now. Before, Matt, when you said that there was naked people, were they naked ladies?
Speaker 1:Yeah.
Speaker 4:Okay, so they weren't naked. Ladies guys, what it was was, it was a bunch of ghost bees. They were blue bees.
Speaker 3:Oh, God, oh God.
Speaker 5:That's it for the night. Everyone, I think we're.
Speaker 2:Yeah, it's been good, but uh we have to go um, it's kind of a cerebral action horror game. There's not, again, not a lot to it and it's not like there's giant mutant bees, it's literally just swarms of killer bees that you have to pick. You'll pick up a shotgun at some point, um, but here's, here's the description that's written on the. Uh. It's uh the itchio page or the like the wiki page. Um, it's a first-person survival horror by neuro brew where you explore an abandoned flat ravaged by killer bees. It will focus on linear, slow-paced, poorly lit levels where surprise encounters are the norm, each chapter being framed as a different found footage remnant. The demo has two endings and the game seems to encourage exploration for secrets. So apparently there's secrets in the demo. Maybe there's some in the actual game that is supposed to be coming out. It is still in development, um, so we actually don't know what has been added. I do like the very aggressive vhs filter.
Speaker 3:I don't know like oh yeah this makes it very fun to watch. I wonder if what the experience of actually playing this is like.
Speaker 4:Yeah right.
Speaker 2:I don't know if it's great, just simply because of how heavy that VHS CRT filter is, but I mean, it's very straightforward. The creator himself or themselves, I don't know who or how many people are a part of it, but they have a pretty sparse addition to their itchio account. They've got six other games. They've got the Graveyard Shift, which was also included on the Haunted PS1 discs, future Reality, which again was also included on the Haunted PS1 discs. Then we have Chain Malevolent, malevolent 2, sorry, the Malevolent Boogaloo 2, malevolent 2 Calendar, and then Sins, but it's something to do with math and waves, I'm sure, because it's S-I-N and then parentheses.
Speaker 3:E-S. Oh, so it's Sines yeah.
Speaker 1:Yeah.
Speaker 3:Creative that is an alien game.
Speaker 4:Is it malevolent? I thought it was Madvent Calendar.
Speaker 2:Oh, madvent, I'm sorry, that's hard to read from the first glance yeah, the Madvent Calendar. And then 2 Madvent, 2 Calendar. Hell yeah, 2 Mad 2 Vent 2 Madvent.
Speaker 5:Yeah, the Mad Vent calendar. And then 2 Mad Vent 2 calendar. Hell yeah, 2 Mad 2 Vent, 2 Mad Vent. Yeah, 2 Mad 2 calendar.
Speaker 2:But yeah, that is the killer bees. If you want to play a game and it's action, horror, think like Unreal meets, I just think Left 4 Dead honestly, but with bees it's very similar to that.
Speaker 4:Hell yeah, brother.
Speaker 1:Heck, yeah, okay, let's hear what.
Speaker 4:Muthalamil, j Simpson has in store for us.
Speaker 3:You know what I got Child abuse Alright.
Speaker 4:Hell yeah, dude.
Speaker 3:Today's topic child abuse.
Speaker 4:Uh oh, I feel like you and I might have covered the same one, did we? Did we cover the same one?
Speaker 3:Did we no Go ahead? I read the list, oh hell yeah, we're good, then let's double check.
Speaker 5:Mike's like I also picked child abuse, but I also Kind of.
Speaker 1:No, it's child trauma. Sorry, it's trauma, my bad.
Speaker 3:Jesus Christ, a lot of children in this episode. Today's topic child abuse. So my game is called Mothered and Mothered. Mothered is a first person. They call it a role-playing game, but I don't think that this fits the criteria of what you would expect for a role-playing game. It's really just like a first person point and click type game, um, but basically, mother just starts out with you as a small child and you're riding home in the car with your dad and apparently you have recently undergone an operation, so to speak. So your dad brings you home and drops you off and leaves you there with your mom and your only options really are to explore the explore the house and then go to bed.
Speaker 3:But what you'll notice is that a lot of sections of the house are off limits and you will eventually meet mom and she is creepy as a motherfucker. She is, oh god, like this mannequin-esque thing. Uh, she doesn't look real and she moves, like her arms just kind of swing back and forth. She's a mannequin. So she explains to you that your, your memory, isn't intact since your operation and she encourages you to explore the house to jog your memory. But again, you'll find that most of the house is actually off limits and you can't go into most of the rooms. But she promises you that she'll take you outside tomorrow and show you the outside.
Speaker 3:So the next day you go to bed and then when you get to your room your mom is just fucking standing there like a fucking weirdo in your room staring at you in the darkness. The next morning she complains about your dad, then she feeds you dirt and then at night she's like fucking being a creep in the dark again and she tells you that tomorrow you can go to the orchard and pick apples. So you wake up the next morning and you find a note on the table and it's from your mom and it says that she's gone to bed and that she doesn't feel well. But if you explore around you'll discover that you can actually go outside. And when you get outside there's a shed in the orchard and your mom is inside and she's on the phone with your dad complaining that she can't do this anymore and something about how they have defied nature. So in the evening your dad calls and he says that he'll be visiting tomorrow evening and then mother suggests that you go play in the graveyard. So you do.
Speaker 5:Did? I just see a fucking analog horror.
Speaker 4:Oh yeah.
Speaker 5:I saw those Like 100%.
Speaker 3:We'll get there in a minute. That's very important. So you go to the graveyard and when you do, the game starts like fucking freaking out and it starts printing a bunch of error messages and it keeps telling you not to proceed. So these kind of glitches kind of happen throughout the game and they'll print an error message each time. Um, well, I'll kind of talk about what that means here in a second.
Speaker 3:So as you're wandering around in the graveyard, you eventually find your own grave. You eventually find your own grave, ah, ah. And then the game freaks out even more and it prints a bunch more text on the screen. And then you turn around and your mom is standing there and you try to speak to her but she doesn't respond. So the next day you wake up and you're told to stay in your room, but the game keeps going and you discover that you can walk around anyway. So you go downstairs and you'll find your mom again and it scares the shit out of her. So she decides to lock you in the shed, and you can. When you're locked in the shed, you can eventually escape and re-enter house.
Speaker 3:Um, and when this happens, it kind of looks like everything is on fire, like the whole house is like red and glowing and shit. Um, so you try to talk to your mom again. She says she doesn't even know who you are and she claims that the contamination is beginning. And then, like all the red shit goes away and your dad calls again and he tells you not to lose your head and that he'll come and get you. So it's brought up by your mom several times that dad is like not around that often and that he's off working and shit and he's never home.
Speaker 3:So after all this happens, your mom goes to the barn outside and then like a bunch of more error messages start printing on the screen and shit. And it's like end this, fucking, end this now. So you grab a knife and you go to get her and then you find her at the barn and it's like she already knew that you were coming. And when you find her at the barn, she's like just give me the knife. And you hand over the knife and she tells you that you are not you and then the game restarts. So I am going to say so that's what happens on a surface level. Now there is, there's more to this game. So, like I mentioned, the game restarts and you just kind of show up back in the car again. What do you guys think is happening?
Speaker 2:After you restart, what's happening?
Speaker 3:No, no. What do you think is going?
Speaker 5:on Sounds like some pet cemetery shit. That's a good.
Speaker 2:Some of the, some of the wording, at least when I was looking at some of the things that were popping up. You ingested the nutrients, some of them the really robotic language of it, the Vita, karnas vibes.
Speaker 3:Yeah, jason's on the right track.
Speaker 2:Robots Is it like conscious? Is your consciousness being reloaded at a certain point in time Because something isn't like what happened?
Speaker 5:It's Beyblades, it's beyblades, it's beyblades.
Speaker 3:you're dancing around it a lot aliens. So, um, there are clues. So if anybody's interested in this game, I will tell you. Stop listening now and go play it, because what actually is happening here is hidden in those error messages throughout the game. And so if you don't want spoilers and you want to go play it because what actually is happening here is hidden in those error messages throughout the game so if you don't want spoilers and you want to go play it, stop now and skip ahead like I don't know three or four minutes.
Speaker 3:But what's actually happening is, if you pay attention to those memory leaks, it turns out that your father has been stealing robot prototypes from his workplace and implanting your consciousness into each one.
Speaker 3:So what was happening was like, as a kid, you got a real bad disease and your dad was like, before you died, he just like ripped your consciousness out and basically killed you and was like I'm just gonna start putting it in these robots.
Speaker 3:But the issue with these robots and the reason that they're prototypes, is that when you do that, the machine part and the human part start fighting for control of the thing and then eventually it becomes corrupted to the point where it doesn't function anymore and then it starts attacking people, I guess. And so the loop that happens here is your dad steals another robot every week because this corruption happens, reaches a breaking point every week because this, this corruption happens, like become, reaches a breaking point every day, or every week on Sunday. So your mom kills you every Sunday like disables the robot every Sunday, cuts your head off, and then your dad brings home a new robot and they put your brain, your consciousness, into another robot and they've just been continuing this cycle. There's a hidden second ending where you can flip a switch on a record player and you can access a hidden area and then more stuff happens. That kind of finishes off that story. That's what Doobie had.
Speaker 2:It's a creative story. You guys had stories and shit to yours. The other one I picked had a little bit more of a story to it, but I just had killer bees. It of a story to it, but I just had Killer Bees. It's just a building full of bees.
Speaker 5:That went with the beauty of this, though, you get to do some more heavier stuff and then you get funny just kill bees games, yeah.
Speaker 4:Matt went with childhood abuse and trauma. You went with allergies, candyman the game. Candyman, the game, yeah.
Speaker 3:There is a little bit more of this story. It is fleshed out a little bit more. There's something called like an enigma machine or something. There's like more details about what your dad actually does. Oh good, yeah. So if you're interested in that, go play the game. Read the error messages. Oh good, yeah. So if you're interested in that, go play the game. Read the error messages. This game was developed by a team of one person called Enigma Studios.
Speaker 3:That describes himself their self. The studio describes itself as a one-man game development studio based in Galway, ireland. Since 2018, enigma Studios spent five-plus years releasing a psychedelic series of science fiction and horror games with existential themes of identity, technology and their relationship to one another. So in addition to this game, he has the Enigma machine and the Echo Stasis.
Speaker 1:Hmm.
Speaker 4:Hell yeah, dude Did you play Echo Stasis.
Speaker 2:I like that. We're just like highlighting some really really underground indie ps1 graphics based. That's the whole point of this episode.
Speaker 5:Well, I think that's. I think that what what's kind of interesting about this community is like, the more you look into it, like, we're literally like the I don't want to say where, because we're not the ones giving them the opportunity, but they giving them the opportunity, but they gave themselves the opportunity to be able to tell these fleshed out stories in a matter of five to 20 minutes. You know what I'm saying. Yeah, it's pretty cool how people can do that. Yeah, it's interesting.
Speaker 3:A couple things. Apparently, this game runs really bad and is not optimized at all. That's it. Shout out to Fusion Z Gamer for their footage of this game, and also shout out to FatNap, because FatNap's the funniest motherfucker I've ever seen. He plays a bunch of games, but he has a lot of horror compilations where he plays these type of games. So go watch FatNap. I think everybody should watch FatNap because he's funny as fuck.
Speaker 4:I agree. I agree, he called me in high school. Hell yeah, douglas, okay.
Speaker 5:So I have a game called Children of Saturn and it's a pretty quick demo. I think I was able to get through it in like maybe 15 minutes because, uh, it's kind of reminiscent of a visual novel shown through like a found footage format. Um, I guess the best way to put it is uh, basically it's through the eyes of a camcorder, um, and this like goth girl, like teenage girl, is filming pretty much everything that they see. Um, the big titty goth girlfriend, or uh, it's a, a thick-thighed goth girlfriend, that's for sure.
Speaker 5:Um the eyes yeah, that makes sense, um, but yeah, it's like, uh, it's really short and simple, uh, the graphics are really cool and there's a really big music element to it. There's like always like a boom box that you like see, um, and you can like change the music through it. But uh, yeah, so essentially it's just going through um, like normal I want to say high school, like goth emo kids just being kids, right, um, and uh, you'll see them in their bedroom just hanging out, um, there's a cool nod on one of the posters in the room. Um, it's called. It says like silent peaks, um, so I have to assume it's like a silent hill and a twin peaks fucking reference there. But um, yeah, you see them at school.
Speaker 5:You see him like poking a dead rat with some sticks and like, uh, if you don't know what a visual novel is, it's just like kind of a choose your own adventure game where the the text happens when you want to pick. Um, you know what I'm saying like you know dead space and that kind of shit. So, uh, except, I wouldn't really classify that as a visual novel. But anyways, um, yeah, so there's a funny part where you're poking a dead rat and that kind of shit. So uh, except I wouldn't really classify that as a visual novel, but anyways, um yeah. So there's a funny part where you're poking a dead rat and it gives you a name Like they. They ask you what you want to name the rat and one of the choices is rat ma.
Speaker 1:Hail rat ma.
Speaker 5:Hail, rat ma. I have to name it rat ma. Uh, but yeah, so you see all these different scenes through the like I said, through the lens of a camcorder, and one of them they're like smoking weed or like she's trying to find weed and then being a dick to their sibling. And then there's some actual like what is life? Moments that you kind of get out of this. It's a little deeper than I kind of figured it would be, but like they're on this bridge and they're like talking and they're like what if this is as good as it gets? And they're just like up on this bridge being like hoodlums and shit. But uh, yeah. So they're like, hey, why don't we deface this billboard? And it like gives you full control of like some like paint, like a paint spray can that you can just like draw on the billboard.
Speaker 5:So I put a dick, I put boobs.
Speaker 5:I drew the ass, you know all the classic things, the ass, you know what I'm talking about. So, yeah, and then there's some like weird visual of like a town just like burning and it doesn't quite. It never quite gets to the explanation of like what is going on, but it's kind of assumed that something bad is taking place around this area, that these kids live in that bridge, they were on shows a don't cross sign, and then you can just tell that the whole place is burned down beyond that, and I was kind of like, oh, I don't, I guess I'm not quite sure what's going on, um, but yeah, so right after that the demo ends, um, and it's kind of assumed that all the choices you make in this game are going to kind of follow you to the end. Once they flesh out the full game which I game, which I don't believe there's a whole fleshed out game yet, um, but they've talked about doing it, um, and yeah, it's uh I, if you read into, so they don't actually have a, an itch website link, it just goes straight to their, uh, their steam profile, uh, but you can read a bunch of stuff about them in their steam profile.
Speaker 5:So I played the demo like fully way through. But again, the name or the music in it is really good. It's like, uh, like I think they've had, uh, essentially, some people just write all the music for the game, um, and it's pretty good, um, but yeah, uh, that's, that's really it. It's there's not a whole lot to it and I didn't quite know where they were going with it, but apparently this whole thing is just about climate change and being mad about that.
Speaker 1:It's like Birdemic.
Speaker 4:Yeah, I've never seen it. The game Children of Saturn is exactly like the movie Birdemic.
Speaker 2:I mean it's probably got the same graphical finesse, if I'm being 100% honest, I don't even know how to respond to that, to be fair.
Speaker 4:We make fun of Birdemic. But the thing is, the guy that made Birdemic handmade all those birds and hand animated them, so I'll give him that.
Speaker 2:And glued all those razor blades to all those hangers.
Speaker 4:I'll give him that. Every single bit of CG is built from top to bottom. That's all original baby.
Speaker 5:Well, this game was created by three people. They are Bowie I don't know how to say it properly and Shoray, and then someone named someone who goes by Nils N-I-L-S, and then the music was all done by Astro Children, thiel, and then it was either Skin and War or Skin War, I don't know Skin and War or Skin War.
Speaker 5:I'm not sure it's one of those two things, but yeah, so so Bowie I'm just going to call him Bowie. They are a game developer and artist and they've been doing this for like 10 plus years or something. And when they found the PS1 community, the Haunted PS1 community, they were like, hey, I got the perfect idea and pretty much was like I'm going to do my music and I'm going to do my game. Yeah, and Nils, one of the developers, they were kind of the same thing, but they're an artist game dev, and I guess they've been working on stuff for 10 years too. So they just kind of got together and they participated in that game jam that you were talking about and that's how they kind of meshed together and started this whole thing.
Speaker 5:And, yeah, um, game is completely about climate change. Um, I would not have guessed it from the demo reel, to be fair. Um, but uh, you know, uh, it is what it is. There's a whole uh question and answer on their steam page that you can read and it it goes through their whole thought process on why they made this game about climate change and stuff, and basically it's the most punk answer ever. They're like you gotta be mad about it? This shit sucks. We have the opportunity to change it. So we made a game that has the effects of your choices, follow you from start to finish, kind of deal.
Speaker 4:Climate change sucks and you can change it. So we made a game where you poke a rat.
Speaker 2:Be fucking mad about it, bro. You need to take responsibility.
Speaker 1:And poke a rat.
Speaker 2:And poke a fucking rat hole.
Speaker 3:There was way more carbon in the atmosphere 2,000 years ago, when things like us couldn't live on the earth, or not 2,000 years ago, but like 2 million years ago, right. But climate change has been happening, right. So man-made climate change can't be real, because it's a conspiracy made up by the liberal scientists. You should know this by now.
Speaker 2:Because man has existed, and if we didn't exist, we wouldn't have. We would still have climate change and you can't disprove that.
Speaker 3:Also, if all the seas rise by 10 feet and swallow up all the homes in Miami, why would you assume that those people wouldn't just sell their homes and move?
Speaker 4:Obama, obama and China.
Speaker 3:Just sell your home and move.
Speaker 2:Yeah, obviously that's what blood insurance is for.
Speaker 5:We're going to have to put a disclaimer, Be like yeah, none of these views are actually expressed by the I know you're going to be. We are not experts.
Speaker 2:We do not know what the fuck we're talking about. Do not listen to our advice. I know you're going to be. We are trying to hurt you actively.
Speaker 3:It doesn't matter.
Speaker 4:It's not going to.
Speaker 3:True, the dinosaurs are a trick by Satan.
Speaker 4:Satan, you put the bones in the oil.
Speaker 2:That's why it doesn't exist.
Speaker 4:Yeah Damn, you need to reverse it.
Speaker 5:That's all I got.
Speaker 4:Goodbye. Anyway, let me get on to my next bye. So I have another game. It's called Heartworms, heartworms.
Speaker 2:Heartworms.
Speaker 4:This is by Vincent Adenolfi. I think that's how you say the last name. His real name is fucking wild. Oh, what's Mark Sinclair?
Speaker 2:His real name is Mark.
Speaker 1:Sinclair, that's hilarious.
Speaker 3:I feel bad for laughing at this, but also I found it funny. You were talking about the fast reveal, where he's on stage at Fast Fest or whatever the fuck. And he's like we're bringing it back to LA and he's gained a lot of weight. He's gained a lot of weight, but I was reading the comments on the Instagram reel. I saw about it and somebody was like Doobie, living his life one quarter pounder at a time.
Speaker 1:And I was like oh, my God.
Speaker 4:Living my life one quarter pounder at a time.
Speaker 2:Oh my God, holy fuck, holy shit.
Speaker 1:Way to go Instagram Instagram never fails man.
Speaker 4:I live my life one quarter pounder at a time Anyway.
Speaker 2:People are so fucking funny Get on with the hard one. His doctor told him what's hard about.
Speaker 4:We have plenty to drink, as long as it's milkshakes.
Speaker 5:Anyway, his doctor told him that he's super a beast. What Super a beast?
Speaker 4:What.
Speaker 4:Anyway heartworm Vincent Adonolfi. So this is another demo here that starts you off as a strapping 23-year-old woman in her apartment. It's a studio apartment and it looks a little on the dingy side. This is one of those where the tank controls they be here. It's great. And this is where that like steadicam or like still cam kind of comes into play. It's great and this is where that like Steadicam or like Stilcam kind of comes into play. Very Resident Evil, that Raccoon City, let me tell you, that Umbrella not good. That wouldn't have happened if I was there.
Speaker 2:I still can't get over the fact that Umbrella Corporation is like a makeup company now or some shit.
Speaker 4:Oh yeah, they're real and they're here and they'll get you. They should make Umbrella. This gives off the exact same vibe as, like an old Silent Hill game. Everything Silent Hill, silent Hill. Give me all those Silent Thrills. You know what I'm saying.
Speaker 5:Anyway, I literally just beat three the other day and I'm almost done with four Hell yeah, dog. Because I have no life. Anyways, go on.
Speaker 4:Hell yeah, dog. So everything seems pretty normal until you read a note that you find on a bookshelf by our protagonist, sam, by her doctor. The note states that Sam is suffering from anxiety and PTSD from her grandfather's death. It affects her to the point of her having thoughts of self-harm. Shortly after reading the note, a VHS tape is slid through a mail slot and I put in parentheses phrasing hey girl, let me slide my VHS tape through your mail slot. And I put in parentheses phrasing Question mark. Hey girl, let me slide my VHS tape through your mail slot, alright, anyway, so you get this VHS tape and Sam pops the VHS tape into the TV.
Speaker 4:Now here's where it gets fun, because now you're not playing the VHS tape, the VHS tape's playing you, so you drop in. It's kind of like in Resident Evil 7, where you pick up the VHS tape, put it in, you play that. That's what's kind of happening here. You turn on the TV and then boom, you're playing in that tape, kind of thing you're on fire tonight Mike what you're on fire tonight, thank you fuck you man, fuck all of you.
Speaker 4:I try.
Speaker 3:I give you a compliment and that's how you respond you know what you're right, thank you.
Speaker 4:I know it was backhanded, but thank you you've done it to me before keep them coming keep them coming, mike.
Speaker 5:I want to hear another good one.
Speaker 4:Okay, I'll try.
Speaker 5:I think I do have another one in here.
Speaker 4:So, anyway, you're dropped into this, which I love, this shot If any of you are looking at the Twitch, go for it. But you're dropped in this dark, foggy, rainy street with an old, large home off to your right side. There's a sign on a gate in front of you that reads do you remember going inside the house? It's very silent, it's eerily quiet thank you, there are that song is playing very, very faintly in the background as you're going through this horror game.
Speaker 3:I'm just here Chopped and screwed.
Speaker 4:You're being chased by demons. You just hear very faintly Blue suede in the background. Yeah, so remix. Everything's quiet, everything's silent. There's books on trauma that are scattered Around the house. They're on bookshelves, they're on coffee tables, the TV is on, but there's only static. There's small puzzles here and there that you have to solve that lead you to a hidden door in the basement. Once you open that door, there's a note On the other side, and it's a note From someone named T and basically it says I pity the fool.
Speaker 3:You're on fire tonight, mike, sorry, there you go it says Remember when I was in the A team.
Speaker 4:So the note is basically a plea for God damn it.
Speaker 4:So the note says the note is basically a plea for Sam To contact this person Claiming that whatever happened Wasn't their fault. The note is basically a plea for Sam to contact this person claiming that whatever happened wasn't their fault. Jesus Christ, you can't do that, mr T would not pity you, you fool. So basically, this note claims you know it's not your fault, please contact me, let me know that you're safe, all this stuff. As you know it's not your fault, please contact me, let me know that you're safe, all this stuff. As you continue forward through the game, you find a secret elevator leading to a gray room with nothing but a narrow bridge leading to a desk riddled with books, riddled with them.
Speaker 1:Riddled.
Speaker 4:When you go to turn on the TV, nothing really happens when you turn on the TV really happens. When you turn on the TV, it kind of flickers on and then it goes off and you're sitting there for a second and your character is sitting still and it's like what the fuck? Was something supposed to happen? Did I did the game? Glitch, game didn't glitch. Though. You slowly see creeping from behind you because the camera is a little closer to you now than it was before. It's a little over the shoulder. You see creeping up behind you Because the camera is a little closer to you now than it was before. It's a little over the shoulder. You see it creeping up behind you.
Speaker 5:You're watching on Twitch, it's been ruined already.
Speaker 4:Yeah, you see a staticky version of yourself, just limping towards you like a zombie, and that's the end of the gameplay. Now, this was gameplay from an Expo video Shouts out to Nexpo, I guess.
Speaker 1:Yeah.
Speaker 4:He had the gameplay for the demo up, which is really nice. I had to use his because they actually released new demo footage and also the game itself was released just last month, which is really cool. But in this demo you're also shown footage of the game and there's lots going on with it. There's eventually going to be shooting mechanics that take place where you actually have a gun and you're shooting the staticky version of yourself. There's this like open world-esque gameplay style to it as well, where you're like exploring around like these like plains and fields kind of, and woodland-esque areas. There's a lot of scenery. You could chew the scenery. There's so much of it.
Speaker 4:It looks like it's just like a much larger scale PS1 Silent Hill game, which is cool. Like I mentioned, the game came out in July, so go ahead and give it a play. It's out on Steam or get on the itchio and it just looks very cool. The aesthetic I chose this one specifically for the staticky zombie creature thing because that aesthetic I love that. I think that looks really fun, very cool. Thank you, kanye. There we are.
Speaker 4:Just because you have a soundboard doesn't mean you should use it all the time.
Speaker 5:I think we need to go back to the soundboard. I think we need more sounds. Whatever Mike's doing tonight requires the soundboard on deck being funny.
Speaker 4:That's all I got. I wish I could clip that out the soundboard on deck being funny.
Speaker 3:That's all I got.
Speaker 1:I wish I could clip that out.
Speaker 4:Those are my two games. That's all I got to talk about being funny. Okay, I'm skipping Kermit and the other asshole up there. Matt, what do you got for us? Damn, that's good because.
Speaker 3:I actually really wanted to talk about my other game, it and the other asshole up there. Matt, what do you got for us?
Speaker 1:That's good, because I actually really wanted to talk about my other game.
Speaker 3:Hell yeah dad, Hell yeah brother, Hell yeah brother.
Speaker 4:Next week.
Speaker 3:Sorry, I accidentally closed the tab that had the video for this. Now you're on fire.
Speaker 4:You're on fire Matt.
Speaker 3:I'm on fire tonight, bro. Alright. So my next game isn't about child abuse thankfully, because it would be super fucked up the Lactator.
Speaker 1:Yeah.
Speaker 2:The Lactator.
Speaker 3:We do get some of that. No, my game is called the Lacerator, so the Lacerator is an 80s inspired shooter sort of horror featuring max the man who loves sex so this game starts off and explains to you that you were doing a porn shoot just like any other porn shoot that you would normally do.
Speaker 4:Now I noticed you haven't thrown any video up on Twitch. Is there new Diddy?
Speaker 3:No, I was just trying to get to the point where it says Max the man who loves sex, but right as I was timing it so that that would happen, you ruined it. So Max the man who loves sex, anyway, so it's a porn shoot just like any other, but what happens instead is you wake up and what appears to be like the dingiest fucking dungeon ass jail cell that you've ever seen in your entire life. So dong, just, you can. Actually, I don't think so.
Speaker 2:God, I hope so.
Speaker 5:I fucking like the assless chaps.
Speaker 3:So you have the option Of Doing either over the shoulder or you can play in fixed camera mode, which is the footage that I have on the screen, and I think the fixed camera mode is way cooler. But as you explore around, you find. The lit cig in his mouth. Yeah man, he's Max, the man who loves sex.
Speaker 5:He's Max Payne. You're right. My bad this man fucks.
Speaker 3:So as you explore around, you find that there's a bunch of other cells. There's a dead guy with a lockpick that's shoved into his eye, um, so and then you find a bunch of notes that are left by other people that have died here.
Speaker 3:So one note tells you that the lacerator lives in cell A. Uh, some of the notes bunch of notes that are left by other people that have died here. So one note tells you that the lacerator lives in cell a? Uh, some of the notes give you information about the lacerator, which kind of implies that he's a serial killer that's known in the area who's just like scooping people up off the street and killing them and put stashing them away in his dungeon. But they can't find him. You find a girl named stacy, who is apparently the girl that you were supposed to be filming the porn scene with, and she's like laying on a table and convulsing and not surviving. Oh good.
Speaker 2:Not surviving? Yeah, was that part of the scene.
Speaker 3:The not surviving is definitely part of the scene later. Okay, you eventually do find a gun. If you just grab the gun, you shove your arm in and a guillotine comes down and just fucking chops it right off. Just right, clean off, just pow. So then you're walking around the rest of the fucking time with one arm, but you do get the gun. So I mean win-win One arm.
Speaker 5:There's no way that dude is surviving that.
Speaker 3:That's what I was wondering the entire time was like how's this dude, not just like bled out yet there's so much blood coming out of that arm at no point do you tie off the arm either.
Speaker 3:You just walk around with it. Um, anyway, you try. There's like a tunnel with some steam pipes. Uh, you started getting attacked by zombies at one point. You do eventually find a lockbox that needs a code and you can get into that box and there's a switch that you get for an elevator. You wander around a bit, you come back. You discover that Stacy is eventually gone and there's like a hatchet next to her severed arm. Now, or maybe it's your severed arm, I'm not actually sure, but it's a severed arm next to her severed arm. Now, or maybe it's your severed arm, I'm not actually sure, but it's a severed arm next to an hatchet. You can pick up the hatchet or the severed arm, guillotine takes her other arm.
Speaker 3:Yeah, now you have gun arms. As you wander around more, you get attacked by a gigantic dude wearing a bikini it's what I think this guy is and you find a code to a big box and then you find the elevator that the switch goes to and you take the elevator and that's the end of the demo. But it's kind of short and sweet. I wanted to highlight this game because I super like the aesthetic. It's got sort of like a oh, what's that fucking Rockstar game that was banned in a bunch of countries.
Speaker 3:Manhunt oh yeah, it's got an aesthetic that's somewhat reminiscent of Manhunt to me.
Speaker 2:I believe I saw the remaking of that, by the way this reminded me so much of Manhunt when I was watching through the on screen yeah, which is an aesthetic that I super fucking dig.
Speaker 3:So this game looks like it's going to be really cool, super creepy, and it's just a demo right now. The rest of the game is supposed to come out this year and I think everybody should go fucking check it out. It's from a developer called Games from the Abyss, which claims to be a small indie game studio making weird games with personality. And other games that they've made are Death Elevator and Taxidermy.
Speaker 4:Well, I'm very interested in Death Elevator. That sounds like an M Night Shyamalan movie and he did that. He did the Devil, or whatever it's called. It was Elevator, satan, elevator, satan, elevator, satan. Yeah, going down.
Speaker 1:I don't think Elevator is what you think it is. Damn.
Speaker 5:I didn't have the soundboard up.
Speaker 4:Good, you're on fire tonight, doug.
Speaker 2:Don't you have programmable buttons on your fancy little mixer over there? No, I do not. He does have that, doug, don't you have programmable buttons on your fancy little?
Speaker 1:mixer over there? No, I do not. He does have that, though.
Speaker 2:That is more valuable.
Speaker 5:I have two buttons, or four buttons to your eight. It came with preset stuff. I haven't fucked with it, it's over here.
Speaker 4:What do you got, douglas?
Speaker 5:okay. So this next game that I have is actually really crazy and it's like super surreal and it's kind of hard to explain, but I'm going to try my best to do that. It is called Friendshapes and I want to make a note here. Both of my games came from the haunted PS1 demo disc called Flipside Frights from 2025 in January. Just so we're all on the same page. If games are fun, why game Friendshapes, exactly? So I actually played through a lot of the well, I played both of my games, but I played through a lot of this demo and it's actually fairly long, um, so I just kind of chopped in, or I just I gave matt a piece of the game that I thought was like really neat for the demo itself, um, but basically you are just a a little eight bit guy and a semi 3d environment, so it's like a mixture of both, and so, again, this game is called friend shapes and it's like a downloadable existential crisis.
Speaker 5:And trigger warning it contains scenes and descriptions of surreal, abstract, surreal and abstract, peril blood, automatonophobia, mycophobia, necrophobia, phylophobia, selenophobia, developing sentience, depictions of overwhelming feelings of impending doom, anxiety, attacks losing touch with reality, distressed animals, obsessive spiraling and personal abstraction.
Speaker 4:Jesus Christ.
Speaker 5:So, basically, the game is actually really fucking neat and there is a full version of this game out too that you can buy for like $10, and I highly recommend. If you like a visual novel, this is for sure a visual novel, but it's kind of point and click at the same time. So you're in this 3D environment and essentially you're meeting these shapes and you have like sanity and all these like other attributes and as you're going through, you have choices on how to like react to people and like you can touch, observe, talk to people. And the way that you react to people, depending on how you do things and in what order, is how they will respond to you and they may help you, they may give you stuff, they may hate you, they might want to fight you. And the game goes like you go through like what I guess, what I would call like a dungeon, but they call them digressions, um, and when you enter one of these, you start going through uh, just like these weird, like liminal spaces and stuff like that. I don't. It's.
Speaker 5:The game is really hard to describe if you haven't seen it at all, which is good why we have, like I have the twitch showing it, but, uh, yeah, you go through and you'll like come across, uh, a certain like, uh, I don't know, you might find like a, a river full of blood or something, and you'll have to use an item that you have to either get over it or you'll have to jump over it, or you'll have to like lose sanity about it, or something along those lines. Like you'll be using your resources, um, to make it through these digressions and as you go deeper and deeper into the digression, uh, your sanity starts to fade. Uh, you might encounter a boss of some sort and you have to use your resources to like boost your uh mental stability back up, um, and it's it's really weird Everything about it. It's just like you'll start seeing these like words on the screen and like the game will kind of fuck with you a little bit. Like it really does a good job of giving that like Lovecraftian horror, where when you talk to people or when you see words on the screen, they don't really make sense, but they're supposed to make fully sense If that makes sense.
Speaker 5:I don't really know how to describe that any better than that and it's super like. So a lot of the art is really cool, the way that they've, like, animated everything looks really fun. It reminds me of a fucking thing we covered and I cannot think of it off the top of my head. But the way that they've animated everything looks really fun. It reminds me of a fucking thing we covered and I cannot think of it off the top of my head. But the way that it's drawn very, very similar I want to say fuck early on. Oh, god damn it, why am I drawing a blank right?
Speaker 4:now Was it the penguin one.
Speaker 5:Oh, are you talking about Petscop?
Speaker 4:Petscop, was it Petscopop?
Speaker 5:that's not what I was thinking of, but either way, it doesn't really matter, it's just it looks really nice. Uh, the art is really good and uh, yeah, it's just a really interesting I don't even know it. I want to call it cosmic horror, but it I don't know if that's the right word for it. Um, but just the way that it reacts and looks it's it's it's really fun. And if you like that kind of stuff like um, it's like a full combat, it's got full like choose your own adventure. Um, it reminds me of undertale that's what I was thinking.
Speaker 5:I couldn't think of the name, though I haven't played undertale, but I really should. I have it on my computer but, um, oh, hell, yeah, but yeah, I don't know. There's just a lot, of, a lot of weird stuff you can do in this um and, to be honest, I couldn't even tell you. I mean the. The underlying thing here is that this is like a full-on, like mental okay, uh, mental health thing. You know what I'm saying. Um, but yeah, it's pretty fun, uh, it's got everything that I like in a game. I might actually purchase the full game and play through it and, that being said, it's $10.
Speaker 5:You can get it through the Haunted PS1 site and their name the person who made it is Raining Lamp Post. It looks like it's the only game they've done for the Haunted PS1 discs and they have a full uh itch page. Uh, that doesn't go to like steam or anything like that. You just download the game, um, and yeah, it's really cool. Uh, when I was looking through their profile, uh for the game, like when I was looking through like the gallery of like images and stuff, um, it does look like you end up in the back rooms at some point, uh, in the game. So that's kind of fucking neat.
Speaker 4:So are you thinking of Catastrophe Crow?
Speaker 5:uh no, it wasn't it wasn't a drawn one, it wasn't a video game, it was a post content. Jesus Christ, post content, holy shit. Yeah, it's just like that weird liminal creepy, I don't know. That's what it reminded me of for some reason nothing like Catastrophe Crow.
Speaker 5:No, it is not. Weird liminal creepiness, I don't know. That's what it reminded me of for some reason. Nothing like Catastrophe Crew no, it is not. But yeah, it's a really weird game and I liked it quite a bit. I wish I didn't finish the demo because it was fairly long. I was actually surprised at how long the demo was. I'd been playing for maybe 40 minutes and didn't finish.
Speaker 5:But the game is got a really big, open world feel to it too. It doesn't give you any kind of rhyme or reason to where it wants you to go and it's really open. So you'll be walking for a while and you might see a random person. You'll go interact with that person and then they might give you something they might want to, like fight you or whatever it is, and then you'll be on your way. And when I say fight, it's not really fight. You just like talk to them and like you can touch them and like you have this like list of commands, so there's no like punch or kick or anything. It's like observe and then like something will happen when you click observe, or you can click literally touch, and something will happen if you touch them or you can talk to them and they'll you know, etc. So very interesting game. I think it's really cool and if you again, if you like a visual novel, this one for sure is like the way to go for you as a person.
Speaker 2:That's pretty bitchin' dog. Yeah, that looks like a ton of fun. I might have to get into that.
Speaker 5:Yeah, it's pretty sick actually and the character design is really fun too. There's like a bunch of crazy Like there's a guy with a hand for a head. I don't know why, but he's got a hand for a head, so Make fun of him.
Speaker 4:That's a thing. Some people are different, Doug. That doesn't mean they're bad, Like everybody's different, not just some people. Exactly Speaking of different Jason, you have a different game you're going to talk about. Yeah, I do Actually I do.
Speaker 2:And I'm pretty sure somebody here read the very first bullet point that I have listed on my little note section. So I'm going to talk about the game Sauna 2000. And I believe it's off the same disc as Killer Bees. And just to just to give everyone an idea of what this game is about, this is a Finnish game about making sure that you can enjoy the simple things in life before a penis-headed bunny man decides to come murder you.
Speaker 3:Okay, Penis-headed bunny man.
Speaker 5:Can we show that on the screen? Yeah, penis cottontail you can.
Speaker 3:Yes, how graphic is this penis head?
Speaker 2:It's not at all, but they are floppy and they do have prominent heads. So I'm not sure if they actually are dicks, but I don't know what else they'd be. They're just vaguely dick shaped Peter.
Speaker 4:Cockentail, am I right?
Speaker 3:you're on fire hold on hold on hold on god damn it.
Speaker 2:Um, this is a very simple game and it's it's very finnish, like holy shit, is this scandinavian? Um, all you have to do is gather the supplies that you need to drink beer and relax in a fully functional sauna. Oh yeah, brother. So, as you like you, as you enter the game, pretty much all that happens is you get in a Finnish voice and a translation at the bottom in English words. It's going to start telling you what to do. It tells you about you look around or you need to get the sauna ready.
Speaker 4:You need to chop some wood.
Speaker 2:You need to find your axe. You've got to chop some wood. Where's your axe? You've got to go find your axe.
Speaker 4:There's a bunny.
Speaker 2:He's got a peanut tail, peanut head, yeah, pretty much.
Speaker 3:Yeah, it's a bunny, he's got his, he's got the penis for the head he's got the he's got the penis.
Speaker 2:For the head he's got the penis.
Speaker 5:Head of the peanut.
Speaker 3:Go see the penis money in my sauna.
Speaker 2:I will say the several times I went through this the items do spawn in different locations. I think they're like preset different locations so it's not like truly random, but I think every time you go through it it's going to be different. So it's going to tell you to find your axe. It could be laying against the ash bucket, it could be sitting in the sauna itself, it could be against a tree. And once you find it, you go chop a bunch of wood. You chop your wood up, you're going to bring your wood and your little basket carrier thing and you're going to bring it right over the sauna, which is overlooking a lake.
Speaker 3:So far, this just looks like maxing a skill in RuneScape. Is what this feels like?
Speaker 2:That's kind of what it feels like when I was watching this. And so as you walk towards the sauna, you will notice that over the lake there's a sun and the sun is slowly going down. I will say, in this game, you do not want to let that sun hit the horizon, because that's what happens.
Speaker 2:You've got to be drinking a beer by then. So you're going to follow all these instructions. It's going to ask you to chop some wood. It'll tell you to gather the wood, Bring the wood to the sauna. Once you're there, it's going to tell you to put the wood in the fire and put it in the heater.
Speaker 1:And this is literally oh my god, this is Fetch Quest, the game Fetch.
Speaker 2:Quest the game Pretty much, and the penalty is you get murdered by a penis-headed bunny man. However, if you do manage to get all of your tasks done before the sun goes down and you are able to go relax drink beer in your sauna, the penis headed bunny man will show up, sorry the penis headed bunny man will show up and he will start to enjoy your beer with you.
Speaker 4:He's not trying to kill you. He just wants to enjoy, like from the simulator don't actually know what he wants.
Speaker 2:Like I think he's maybe he's really fucking angry that the sauna isn't ready and like if you get it ready by the time he comes screaming out of the forest at you, he's like all right, I'll have a beer, I guess. Um, yeah, you're hymen, you, it's me. Out of the forest at you. He's like alright, I'll have a beer. I guess.
Speaker 2:Yeah, he's basically just making sure a sauna is functional, and if you do it wrong you get murdered. Nice, and I would like to think that this is what the Finnish people find most terrifying, Isn't there? Like more?
Speaker 3:saunas than human beings in Finland or some crazy shit like that. Absolutely.
Speaker 5:I don't understand the like 2 to 1 or 3 to 1, or what are we talking here?
Speaker 2:I don't remember the actual ratio, but I actually think it's ridiculous. It's more like 3 to 4 to 1.
Speaker 4:I don't enjoy saunas. I don't understand the concept of one, or at least like a sweat sauna or whatever.
Speaker 5:I went into a sauna this gives you an idea one sauna for every two people yeah, so it's not quite, but it's ridiculous and they have 5.5 million people this tells you everything you need to know about how accurate AI is right.
Speaker 3:so I google more saunas than people in Finland. Yes, there are more saunas than people in Finland. First sentence. Second sentence Finland has approximately 3.3 million saunas for a population of around 5.5 million people.
Speaker 1:Way to go Google. Thank you.
Speaker 3:Thank you, gemini, it confirms, you confirms your bias real quick, just real quick.
Speaker 2:Tells you you Gemini Just can't Confirms you Confirms your bias real quick.
Speaker 3:Tells you you're right and then gives you the truth.
Speaker 2:Tell me this was not created by fucking billionaire sycophants Like oh my god, Can't take no. Yeah, you're right, Although here's contradicting fucking.
Speaker 3:You're totally right, rung, and you should always. Here's contradicting Right, here's contradicting.
Speaker 4:You're totally right, wrong, and you should always be right.
Speaker 1:Wrong, you're wrong, but here's why you're right, got him, got him, got him.
Speaker 4:You're on fire tonight.
Speaker 1:I am on fire tonight bro On fire.
Speaker 2:I actively was trying to see if I could change my background to flames, but I have to get nitro and I'm not about to do that. So I will say the last thing. One of the last things I have to say is the description of this game on the itchio page is a simple midsummer plan to warm up your sauna and enjoying a cold beer. Just got a little more complicated. You've crashed your car into a moose and, worse, someone has robbed your summer cottage clean. You'll have to find a way to regain your peace of mind and, while you're at it, help your cottage neighbors have a nice midsummer festival. So I'm assuming this is a pagan demon that is chasing you in the forest.
Speaker 1:I'm considering all the references to midsummer, this is actually created Hagen Demon that is chasing him in the forest. Hagen.
Speaker 2:Penis, considering all the references to Midsommar. Yeah, this is actually created by Moya Horror, which you can find on their itchio page. They've actually made a pretty decent amount of games. They've got a lot that are featured on the Haunted PS1s. They did actually as a part of I'm sorry, as a compilation or a uh, collaboration um, they worked on chain, which was also done by the creator, um, of the last game. I talked about killer bees, but they've done other things like asha miyama, skeleport, energy, the video game, oh hell yeah, skeleport energy, yep um.
Speaker 2:And then worked on Chain and then did a few games on the demo disc flip side, demo disc Special Mall and also collaborated on 2 Madvent 2 Calendar. Oh yeah, and this game is currently still in development.
Speaker 4:As they all, almost all, are.
Speaker 2:Yeah, pretty much. This was a lot of fun, though I gave you a sense of dread, even though the premise was just silly, Like it was just Penis rabbit. You just want to enjoy beers in your sauna without getting killed by a dick-headed rabbit. Isn't that how we all are.
Speaker 4:Yeah, that's just life in general. I too want to enjoy beers without being murdered by a penis bunny.
Speaker 5:I feel like less specifically, yeah, for sure, but like Is it just a metaphor for the rat race that is life? Hail Ratma, Hail Ratma not the penis bunny.
Speaker 2:No, fuck the penis bunny. No, fuck the penis bunny.
Speaker 4:Well, shit boys. Thank you for joining me on this trip through the Haunted PS1 demo discs. It was fun. I know this might not be the most crazy episode we've done or anything like that, but I like it. I think it's a fun project that a community put together and I wanted it to have a little bit more. You know, I wanted to put it out there and let some people know about it that might not have known about it, because it's very fun. And shout out to everyone that did anything with the PS1 demo disc that are haunted they don't haunt, Honestly if you like analog horror, go check out any of these games.
Speaker 2:It's like analog horror the game.
Speaker 5:I actually forgot to mention in mine the person who made Raining Lampost. They have a YouTube channel and they have an analog horror that they made with their drawings. Maybe we'll cover it, maybe we won't, but uh, it is like it is wild how long the videos are. There's five videos on their youtube and they're like 30 to 45 minutes each, so we will not be covering it yeah, no, I know, I saw that I was like what the fuck?
Speaker 5:um, but it's very analog, like the, the classic like this is a chomper. It's a TV series. Here's the things about it. It's a monster and you gotta watch out. But anyways, yeah, that's. I forgot about that.
Speaker 4:Hell, yeah. Well, on that note, I must say you know, go visit us on all of our socials. We're DelutyPod, or don't. Look on the internet everywhere. Check out the YouTube, check out the Twitch. Send us an email at delutypod at gmailcom. Hometown Horrors is coming up in the next couple months, so make sure you're sending us some Hometown Horrors Subject line Hometown Horror 2025 and then give us whatever. Make sure you sign it at the end with your name so we know who to shout out.
Speaker 2:Also, naomi, if you submit a hometown horrors for the past couple months, I'm going to be very upset. Who what, naomi?
Speaker 4:Are you talking to her directly for?
Speaker 2:some reason. No, that's because they're living here right now. If they're telling me, through submitting a fucking story to me for hometown horrors, that my house is haunted, I'm going to be upset Maybe. Who's to say?
Speaker 4:Go do all those things and if you come across a haunted PlayStation one disc, shove it in your PlayStation and get that memory card ready, because you might be in for a good ass time and it might be spooky, spooky-ass time.
Speaker 3:Matt. What do you got. I'm a sleepy boy.
Speaker 4:Doug, what do you got?
Speaker 5:Slap your peen against a PlayStation 1 disc, and actually no see how many PlayStation 1 discs you can fit around. Your peen against a playstation 1 disc, and actually no see how many playstation 1 discs you can fit around your ween. There you go.
Speaker 4:Jason, stay spooky, stay paranoid, that a weird.
Speaker 2:Ninja might come into your room and start putting CDRs around your penis. It could happen.
Speaker 5:They call me the same come into your room and start putting CDRs around your penis. It could happen. They call me the same day it could happen, the fear I didn't know.
Speaker 2:I had You're on fire tonight, doug, holy shit, the energy was so different. That was so funny.
Speaker 1:Mike, we love you so much.
Speaker 4:Whatever, y'all ain't getting, my egg ain't a night now, all right, goodbye everybody bye.
Speaker 3:Don't look under the internet, bye.